Heloes. Here I like to post a Ruby script i made. I do not claim is perfect, but in my playtest it seems to do the job. I don't know if there is similar script already made. In the past I needed one like this, but didn't found.
So now, playing with Ruby, decided to make one.
The Script:
Spoiler Code:
Script Name: Variable Description
Terms: Free for commercial and non-commercial projects, crediting me is only optional.
Script summary: It gives the developers the option to change the actors'
description mid game. None of the new assigned description is transfered
to the save file. Instead, to the save file is added only the key value,
witch links with the coresponding description.
Usage: You make new description entries in the settings of this script, as each is linked to key value.
You can assign new description to the actor via script call. For more info read my script opening.
Possible compability issues - I overwrite the draw_description only one I can imagine
is if something overwrite the Game Actor's description method.
For issues, you can report to me here or via pm, but I do not promise to fix.
EDIT: It seems there is no big interest in such script, but even so, I had to edit it, because it was just terrible. Not only it was poorly writen, but it wasn't doing what I said it do. Back them my whole concept of description was what the status window display, which is why I did so decieving work. Still cannot say is perfect(I am still learning), but now it should do what it is supposed to do. And now is much more friendlier to use, as you can assign the key value to the variable from the event's editor.
You only have to set which variable will be linked to which actors's description.
本贴来自国际rpgmaker官方论坛作者:GGZiron处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/variable-description-script.88116/