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[转载发布] Map Passage Modding

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-1 18:19:18 | 显示全部楼层 |阅读模式
    Map Passage Modding v1.0
    Shaz

    Introduction
    This script allows you to override the default passage settings on a map for individual tiles, without affecting other areas that use the same tiles.

    Features
    - Modify passages while testing your game - override from default, save, and test without having to restart your game
    - Works with scrolling maps
    - Override passages on individual maps while allowing others to use default settings
    - Set 4-dir passability on star tiles (tiles that show above the player)

    Screenshots

    This map shows default passability (though I've changed the tree skirts to star in the tileset to avoid the chopping head issue).
    Note how you can walk right through the tree trunk from side to side, and you cannot walk on or off the bridges from the sides or below, because of the hill passabilities. The water is also impassable.
    Spoiler





    This map shows passability changes. You can no longer walk over the tree trunks, though the star passability from the tileset still causes it to be shown above the player, and you can go between the hills and the bridges. You can also walk along the edge of the water (though you'd really need another script to make water tiles observe bush tags for that to be really useful - this is just for illustration purposes).
    Spoiler






    How to Use
    This script comes in two parts - a setup script, which is used only for game development and removed prior to release, and a runtime script, which will ship with the game.
    Copy both scripts into the Materials section, below other custom scripts.

    Play your game, preferably with the console turned on (the script will give you messages when it does important stuff).
    Use P to go into Passage Modding mode.
    Use the arrow keys to move the player around (they'll be able to walk anywhere, and standard map keyboard functions and event processing will be paused).
    Use the X and O keys to change passability on a whole tile (the tile under the mouse cursor).
    Click on a passability icon with the mouse to toggle it.
    Use S to save your work, then P to exit Passage Mode and test the new settings.

    While in Passage Modding mode, the following keys can be used:
    - P - toggle Passage Modding mode
    - X - make the tile under the mouse cursor impassable
    - O - make the tile under the mouse cursor passable
    - click on icon - toggle the 4-dir passability of that tile
    - C - toggle icon color for dark/light maps
    - R - reset passages to last-saved (current map only)
    - M - reset passages to map defaults (current map only)
    - S - save passage settings (all maps)
    - H - print help instructions to the console

    Script
    Here's the setup script
    and here's the runtime script

    Compatibility
    This script may have issues with other scripts that:
    - modify the Game_Map.check_passage method
    - modify player movement and collision
    - modify the map during runtime (such as tile swapping scripts)

    FAQ


    Credit and Thanks
    - Shaz

    Author's Notes
    Free for use in commercial games. Give credit.
    Remember to remove the setup script prior to release.


    本贴来自国际rpgmaker官方论坛作者:Shaz处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/map-passage-modding.18012/

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