Wyn Engine Ace - Splash Scene Version 1.0 by Wyn Wizard
Introduction:
This script allows the user to add a splash screen to their game. While most games do not need one, it is a good resource to have if you want to displays your sponsors, the teams who helped you create you game, or if you want to display your own logo. This script is plug and play with little actual set up.
Features: This script provides the users game with a splash screen that is very customizable. While there is only one animation, there will be more to come in later versions. Also allows the user to play their title track during the splash scene and straight into the title scene with no pauses or stops.
How to Use:
1.) Place script under the section labeled "Materials" in the script editor.
2.) Navigate to the editable region of the script. Explicit directions and warning are given there. NOTE: Make sure all file names and paths match. Ruby is a very case-sensitive language meaning "teXtfile.txt' does not equal "textfile.txt". Also remember to place all music in the game's Audio/BGM folder and all pictures you wish to display during the splash scene in the game's Graphics/Pictures folder. If you do not, the script will error and will cause the game to fail.
FAQ:
Q: The game gives this error when it starts: "Unable to find file: Audio/BGM/file_name".
A: Make sure you have the file in the game's Audio/BGM folder and that both the file name there and the file name on the script's editable region match.
Q: The game gives this error when it starts: "Unable to find file: Graphics/Pictures/file_name".
A: Make sure you have the file in the game's Graphics/Pictures folder and that both the file name there and the file name on the script's editable region match.