设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 118|回复: 0

[转载发布] Looping Animations

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    9071

    主题

    864

    回帖

    6万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    58883
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    68848

    灌水之王

    发表于 2026-8-1 17:24:02 | 显示全部楼层 |阅读模式

    Looping Animations (V1.1)
            Shaz





    Introduction
            Play a looping animation on a character, optionally starting somewhere other than the beginning.

    Versions

    SpoilerSpoiler



                            20 July 2013 1.0 Initial Release
                            7 Feb 2014 1.1 Fixed slight delay between ending/restarting






    Features
            - Animation loops without need for parallel process or loop event commands.
            - Play looping animation over player, followers, events or vehicles.
            - Start playing in the middle of an animation rather than from the beginning.
            - Animation continues looping while on the map, or until you tell it to stop.

    How to Use
            Paste into Materials section.
            Script overwrites Sprite_Character.setup_new_effect and Sprite_Character.end_animation methods, and should go above any other scripts that alias these methods.

            Use a script call to start or end the animation, with the player, follower, event or vehicle as the subject. For example:

            Call Script: $game_player.start_anim_loop(15)
    - to loop animation 15 over the player

            Call Script: $game_map.events[5].start_anim_loop(8, 20)
    - to loop animation 8 over event 5, but starting from frame 20 the first time through

            Set Move Route (EV015): start_anim_loop(3, 10)
    - to loop animation 3 over event 15, but starting from frame 10 the first time through

            Call Script: $game_player.end_anim_loop
    - to stop the animation on the player repeating

            Set Move Route (EV015): end_anim_loop
    - to stop the animation on event 15 repeating


    Script


    Download from pastebin

    FAQ


    Credit and Thanks
            - Shaz (Sharon Hanlon)
            - May be used in commercial and non-commercial games, when credit is given
            - Do NOT repost on other sites - instead, provide a link back to this thread

    Author's Notes
            - Not to be used in conjunction with the Show Animation event command - if you wish to use this command and a looping animation is already playing, make sure you call end_loop_anim on the event first, and allow time for the current pass to finish.


    本贴来自国际rpgmaker官方论坛作者:Shaz处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/looping-animations.15624/
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-8-18 08:57 , Processed in 0.117666 second(s), 52 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表