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[转载发布] Better Game Timer

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  • TA的每日心情
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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-1 17:05:13 | 显示全部楼层 |阅读模式
    Description: some extensions on the in-game timer to make it more robust and easy to use:


    • You can add or subtract time from it
    • You can pause and resume
    • The timer auto-pauses when messages, choices, etc. are visible
    • In-game display turns red when time is under a certain threshold



            Demo:







            Script: get it from GitHub. The initial version is below:

    SpoilerSpoiler




    #========================================================================
    # ** Better Game Timer
    #    By: ashes999 (ashes999@yahoo.com)
    #    Version: 0.1
    #------------------------------------------------------------------------
    # * Description:
    #
    # -- Some extensions to make the timer a bit more useful and friendly.
    # -- Original methods by Tsukihime (to add/lose time and pause/resume)
    # -- You can also make the game time recolour if time is under some value (eg. 30s)
    # -- via the CRITICAL_TIME_SECONDS constant.
    # -- Finally, the timer pauses when message boxes, choices, etc. are visible.
    # -- Author: ashes999 (ashes999@yahoo.com)
    # -- Version 1.0

    # Examples:
    #  $game_timer.add_time(20) # adds 20 seconds
    #  $game_timer.lose_time(15) # subtract 15 seconds
    #  $game_timer.pause
    #  $game_timer.resume
    #========================================================================

    # If remaining time is less than this many seconds, turn red. To disable, set to 0.
    CRITICAL_TIME_SECONDS = 5

    # End configuration

    class Game_Timer

      alias timer_plus_update update
      def update
        if !@pause
          timer_plus_update unless $game_message.visible
        end       
      end

      # add more time, in seconds
      def add_time(count)
        @count += count * Graphics.frame_rate
      end

      # subtract time, in seconds
      def lose_time(count)
        @count = [@count - (count * Graphics.frame_rate), 0].max
      end

      def pause
        @pause = true
      end

      def resume
        @pause = false
      end
    end

    #==============================================================================
    # ** Sprite_Timer
    #------------------------------------------------------------------------------
    #  This sprite is for timer displays. It monitors $game_timer and automatically
    # changes sprite states.
    #==============================================================================

    class Sprite_Timer < Sprite
      alias timer_plus_sprite_update update
      def update
        timer_plus_sprite_update
        update_color
      end

      def update_color
        if @total_sec > 0 && @total_sec <= CRITICAL_TIME_SECONDS
          self.bitmap.font.color.set(255, 0, 0)   
        end
      end
    end






            Credits go to Tsukihime, who authored the original script here.


    本贴来自国际rpgmaker官方论坛作者:ashes999处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/better-game-timer.31310/

    本帖子中包含更多资源

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