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[转载发布] Trick Room

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-1 16:27:55 | 显示全部楼层 |阅读模式
    Trick Room


    By xdan


            I'm a noob scripter (not even the latter), I made this by request with my poor scripting skills. It worked to the requester so you might find it interesting.


    Description:


            It adds a "Trick Room" state. For those who haven't played pokemon: if any enemy has the state, the attack order is reversed. Set which state activates trick room in the script, them make a skill that inflicts the state to the whole enemy team. A way better option, thought, is to use it as a field effect with Yanfly Engine Ace - Field State Effects script:


    http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/field-state-effects/


            I'm certain it can be done waaay better, and it probably has compatibility issues. But I'm no scripter.


    Script:

    Spoiler# Trick Room by Xdan
    #
    #==============================================================================
    # What is "Trick Room"?
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # If you've never played Pokemon, Trick Room is an attack that chages the rules
    # of the battle for a few turns. It inverts the attack order, meaning that
    # slower battlers attack first while faster attackers now will be the last.
    #
    #==============================================================================
    # Instructions
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # To install this script, open up your script editor and copy/paste this script
    # to an open slot below Materials but above Main. Remember to save.
    #
    # Find "if $game_troop.members.any? {|mem| mem.state?(2)}" (it's right below)
    # and change "2" to the id of the trick room state. Then make a skill that
    # inflicts the state to the whole enemy team. As long as one enemy has the
    # state, the effect of Trick Room will be active.
    #
    #==============================================================================
    class Game_Action
      def speed
       if $game_troop.members.any? {|mem| mem.state?(2)} #Change "2" to the id of the trick room state
          speed = 7999
          speed -= subject.agi
          speed -= item.speed if item
          speed -= subject.atk_speed if attack?
          speed
        else
          speed = subject.agi
          speed += item.speed if item
          speed += subject.atk_speed if attack?
          speed
        end
      end
    end






            The instructions are longer than the script lol


    Terms of use: you can use it as long as the game's fricking good. No, seriously, no terms. Copy it, modify it, eat it, sell it to a corporation, sacrifice it to your dark god, use it as fuel to kindle the first flame and prolong the linking of the fire... I don't care. I didn't do anything special here.


    Demo: Yes demo why not


    View attachment Trick Room.rar


            Hope it helps someone ^^
             


    本贴来自国际rpgmaker官方论坛作者:xdan处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/trick-room.67931/
    天天去同能,天天有童年!
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