I'm currently desiring to enter a custom command to the Party Command Window beginning at Line 145 of the script. I was curious if I was able to place a Skill Type within the Party Command Windows at line 149 and 165. The desired effect would be able to select a Skill Type from among the other options so it would look like:
Fight
[Skill Type]
Escape
In that vein of thinking, I was curious if that were possible. If so, what would the handler method look like? Let's assume that if I made a fresh project it would be Skill Type 1. So when I begin the battle processing, it would say Fight / Skill Type 1 / Escape then go to the actor command window where he would have Attack / Special / Magic / Defend/ Item etc.