This script allows you to set a multiplier to the total experience points gained from defeated enemies for each troop. This can be used to give different amounts of EXP for troops composed of the same enemies (e.g. a boss encounter with an enemy can give doubled EXP, while later random encounters give normal EXP) or give greater EXP based on the size of the enemy troop.
How to Use: On the first page of the troop's Battle Event list, create a Comment with the notetag:
where "x" is the EXP multiplier. The resulting total is rounded to the nearest integer value. If no multiplier is designated for a troop, it will give the normal totalled EXP value.
Free for use in any commercial or non-commercial project! Credit to "lilyWhite"; I reserve the right to be slightly miffed if you get the capitalization wrong. :3
The script is within the spoiler below. Just copy into the Script Editor, and set multipliers in the Troops tab of the Database.