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[转载发布] Chalkdust Action Battle System

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-1 12:05:08 | 显示全部楼层 |阅读模式
    Chalkdust ABS v1
        Chalkdust


    Introduction
        My personal Action Battle System. I made this script for a game I was working on a couple of months ago. Then I heard about MV, so I abandoned the project. I'll be making a new version for MV, but this version is functional enough for those who want it.

    Features
        - Map-based Combat
        - Free Movement (via GaryCXJk's amazing Free Movement script!!)
        - Melee Combat
        - Ranged Combat
        - Ranged Magic
        - AOE Magic
        - Hybrid weapon types
        - Blocking with shields
        - Dual wielding
        - Attack system can be separated from enemy damage calculation system if desired
        - Controls optimized for gamepad
        - Enemy health bars
        - Elemental damage

    How to Use
        Download the sample project linked below.

        The sample project uses a modified iconset which repositions a few items and separates bows/arrows. If you copy/paste the scripts, you may want to grab the iconset to go with it.

        The GaryCXJk Free Movement system is bundled with this project (consistent with his terms) since the ABS is designed to work with it. You can choose not to use it if you want.

    Script (sample project)


    FAQ
        ...

    Credit and Thanks
        - Chalkdust
        - GaryCXJk (Free Movement system)

    Author's Notes
        Free for non-commercial with credit to Chalkdust. (And GaryCXJk if Free Movement is used.) Modify as needed. Honestly, I think it needs much more polish for commercial use. If you can do it, go for it.

        Feedback is welcome. It can help me learn something for the MV version.


    本贴来自国际rpgmaker官方论坛作者:chalkdust处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/chalkdust-action-battle-system.45840/
    天天去同能,天天有童年!
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