DoubleX RMVXA Bar Addon v1.00a to YSA Battle System: Classical ATB
by DoubleX
Prerequisites
DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB
YSA Battle System: Classical ATB(Created by Yami)
Introduction
With this script, the atb bars will be added nearby the actor sprites as well, and you'll be able to set additional behaviors for all battler sprite atb bars, like additional visibility conditions.
Spoiler
# Sets the additional battler sprite atb bar visibility condition in RGSS3
# codes stored in a string which will be evaluated under
# Enemy_CATB_Gauge_Viewport as CATB_BAR_VISIBLE_COND
# E.g.: To make the battler sprite atb bars invisible when that battler's
# executing actions, set this as
# "@battler != SceneManager.scene.subject"
CATB_BAR_VISIBLE_COND = "@battler != SceneManager.scene.subject"
Video
Features
RGSS3 code string as configuration values
How to use
Open the script editor and put this script into an open slot between the script DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB and Main. Save to take effect.
FAQ
None
Credit and Thanks
DoubleX(Giving me credit is completely optional)
The terms of use are the same as that of YSA Battle System: Classical ATB except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit
Compatibility
Same as that of YSA Battle System: Classical ATB
Changelog
v1.00a (GMT 1400 15-12-2015):
- 1st version of this script finished
(DoubleX)YSA CATB Bar Addon v1.00a.rar
本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/doublex-rmvxa-bar-addon-to-ysa-battle-system-classical-atb.53028/