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[转载发布] Rimmin' Smithing System [1.097]

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    灌水之王

    发表于 2026-8-1 11:32:16 | 显示全部楼层 |阅读模式
    Script (System) Name: Rimmin' Smithing System


    Name Shorthand: RSS


    Author: Matt Sully (Gump)


    Version Note:FINAL Version is almost ready for release. Script is complete and stable as of BETA 1.09. Adding additional shiny stuff now. Any developer made recipies or settings created with BETA 1.05 or newer will be fully compatible with the FINAL version.


    Download:Download BETA 1.097 (click)


    Older Versions:

    SpoilerDownload BETA 1.09 (click)


    Download BETA 1.08 (click)


    Download BETA 1.07 (click)


    Download BETA 1.06 (click)


    Download BETA 1.05 (click)


    Download BETA 1.04 (click)


    Download BETA 1.03 (click)


    Download BETA 1.02 (click)


    Download BETA 1.01 (click)


    Download BETA 1.00 (click)



    Known Bugs for BETA 1.097:


    None


    Description: The RSS is a Blacksmithing system built from the ground up and inspired by Skyrim's blacksmithing system. Its easy and fun to use, but it does require a lot of setup. You'll be required to setup your Ores & Metals items, and your blacksmithing level tree (which is its own thing) and you'll also have to setup recipies for weapons and armors.


    Modified Default Classes:


    (none, but some default classes have new methods added)


    Legal Info: You can freely use this system in any free or commercial game. You must provide proper credit to the Author of this system (RSS). You may freely modify this script and release modifications. See The TERMS OF USE (included as documentation in the script section of the demo) for more details.


    Instructions: In the future I'd like to write a guide (or perhaps do a video guide) showing how to use the system. In the meantime, you'll have to rely on the included documentation. There is a lot of included documentation with the system, its all found in the demos script section. The included documentation is enough to get you working with the RSS.


    Screenshots (Updated BETA 1.07):

    SpoilerScreenshots from Beta 1.07:




















































    Old Screens from Beta 1.00:


































    BETA 1.097 UPDATE: Streamlined epic awesome super cool edition


    [MOD][/MOD][MOD] * Removal of System Settings for Equipment Type vocabulary. This data is now loaded from your games Database.


    [MOD] [/MOD][MOD]* Removal of System Settings for Weapon Type vocabulary. This data is now loaded from your games Database.


    [MOD][/MOD][MOD] * Removal of System Settings for Armor Type vocabulary. This data is now loaded from your games Database.


    [NEW] * Expanded counter settings. Now 1 variable for each smithing category, ores, weapons, armors and other. Also 1 global variable.


    [MOD][/MOD][MOD] * Lowered default feedback window display time to 1 second.


    Older Version Changelogs:

    SpoilerBETA 1.09 UPDATE: - Smoking is bad for you edition


    [FIX] * Fatal crash on smithing any items except ores. Bad copy/paste code done


    in 1.08. This is what we call a 'gump'.


    [NEW] * New feature to setup a counter. can assign to a game variable, and enable


    or disable the counter for any type (ores, weapons, armors and items). Open the


    settings and ctrl+f 'Settings for Smithing Counter' to access the settings.


    BETA 1.08 UPDATE: New fixes for old problems Kitkat edition.


    [FIX] * Feedback is now properly handled. An old issue with key assignment has


    been resolved. The Feedback hash can now retain a potentially infinite amount


    of pending messages.


    [NEW] * 2 new settings related to feedback. Forced feedback specifically. The


    first setting enables the option. The second setting is the buffer, which is the


    amount of feedback messages that must be waiting to display in order to trigger


    forced feedback. This optional feature basically prevents the player from


    inflating the amount of pending feedback messages into a massive size.


    [MOD][/MOD][MOD] New music for the demo. What? That counts as something.


    BETA 1.07 UPDATE: A lucky number. If you believe in that crap.


    [NEW] * Exp Progress Bar with a bunch of settings to accomodate it. These are


    found in the Status Window settings area of the System Settings script.


    [NEW] * Setting to enable or disable the drawing of the total exp value in the


    status window


    [NEW] Window_Base now has 8 new methods added to it with this script. Nothing


    is overwritten or aliased. This new code can be found at the bottom of the


    '[RSS]Datamanager/Coremods' script. Included is methods for custom line draws


    and methods for gauge logic.


    [MOD] [/MOD][MOD]* The included COLOR_BASE script has been updated with some new definitions


    and it is highly recommended you include it among the scripts you update for your


    install to your game.


    [MOD][/MOD][MOD] * The '[RSS]DM/S/Party/Title/Load' script is now renamed more properly to


    '[RSS]Datamanager/Coremods'.


    BETA 1.06 UPDATE: The breeze before the progress bars


    [NEW] * Sound settings for smithing items. 1 sound per available category. Pitch


    and volume settings available. A toggle setting enables or disables the sounds.


    With added sounds disabled, smithing will instead use your equip item sound.


    [FIX] * Massive spelling fixes system-wide for 'recipe' being spelled horribly.


    Some settings & script commands were impacted by the spelling changes. New


    settings & script commands have been put in with the old mistakes to keep compatibility


    (they just forward the data to the proper method).


    BETA 1.05 UPDATE: Getting ready for the overhaul!


    [FIX] * If 'Show_Unknown_Item_Names' is set to false, icons for unknown items wont


    draw on the screen.


    [FIX] * Icons were sometimes broken due to bad case statements. Fixed.


    [FIX] * Type select window now has a correct default size.


    [FIX] * The Smithing Scene now properly backs out to the type select window if the


    player cancels browsing the 'other' items category.


    [NEW] * Cancel/Back options wont be drawn in item select windows if there are no


    items available for the player to select.


    [NEW] * New setting: Hide_Unknown_Recipies which will forcibly hide recipies from


    being drawn to the item select window if the player doesn't know them. Note that


    this makes other unknown recipies related options useless.


    [MOD][/MOD][MOD] * The item details window has been modified and resized to make more free


    room available on the screen for other things...  



    [MOD][/MOD][MOD] Blacksmith stats window and item details windows are now both respectively


    transparent by default.


    BETA 1.04 UPDATE: Long time no see! I'm here with an update and looking for more suggestions.


    - New category (by suggestion) for Miscellaneous Items. This category is optional and is enabled by default with a setting allowing you to enable or disable it.


    - The new category also comes with a new command to add items to its separate recipe list. This new category was tricky as the system was not originally intended for it, but its working great now.


    - Full documentation is included within the demo in the scripts section. All documentation has been updated to properly convey the change with the addition of a new category.


    - Download is at the top of the main post as usual. I don't think the included screenshots do things much justice anymore, so I'll be bundling a few with the next version. Ramble, ramble ramble ramble.


    BETA 1.03 UPDATE: Finally aliased the last methods in DataManager which was overwritten. Now the included DataManager is fully aliased, increasing compatibility with other scripts. The RSS will now also work with my quest system, (QS
    .


    Lots of updates in BETA 1.03. Open the spoiler below to see the rest.


    BETA 1.03 Full Version Changelog:


    - Finally figured out a way to alias the last overwritten DataManager


    module method(self.make_save_contents)! The RSS DataManager must now always be


    installed along with every RSS system in every game.


    - Added feature suggestion: Changed Item Select Window so that it dims selectable


    items name and icon if the player does not have the required items to make that


    recipie. The window already functioned in this way when handling Ore selection,


    it now functions this way when handling any item types.


    - Added Question 7 & 8 to the DOC_FAQ.


    - Updated DOC_INFO


    - Added handling for gaining multiple levels if the player gains a huge amount


    of Smithing Exp.


    - Modified how the Item Select Window's height is calculated, and removed one of


    the two 'height multipler' settings for the window as a result (made stuff work


    easier).


    - Modified System Setting: Windows: Smithing Item Info Window: 'IIWIN_TXTARRAY'


    to be more user friendly with its setup.


    - Changed all aliases to be more compatible with other games and scripts.


    NEW SCRIPTS:


    [RSS] Game_Party


    MODIFIED SCRIPTS:


    [RSS] DataManager + Title/Load


    [RSS] System Settings


    [RSS] Module Methods


    [RSS] Smithing Windows


    - After adding/modifying all of that, I did some spring cleaning, combining


    a few scripts into singles, to ease the install process of RSS a little.


    SPRING CLEANING:


    --------------------


    NEW SCRIPT: [RSS]DM/S/Party/Title/Load


    Family: [RSS] DataManager + Title/Load


    [RSS] Smithing Data


    [RSS] Game_Party


    --------------------


    NEW SCRIPT: [RSS]Smithing Scene/Windows


    Family: [RSS] Smithing Scene


    [RSS] Smithing Windows


    --------------------


    NEW SCRIPT: [RSS] Level Tree / ORES


    Family: [RSS] Level/Exp Tree


    [RSS] Ores & Metals


    --------------------

    [/mod][/mod][/mod][/mod][/mod]



    [MOD][MOD][MOD][MOD][MOD]
    BETA 1.02 UPDATE: Item Icons yay! (Added item Icons and settings). Added hide item name if unknown setting.


    BETA 1.01 UPDATE: Removed Maximum Level setting from the level tree & added handling to read the last level as the max level instead. Added control settings for the smithing scene background.


    Future Version notes (things being worked on):


    Optional Things (can be enabled or disabled):


    - This post and everything about it(before progress bars)


    - Optional progress bars with multiple ways to set time ranges from per item to item type or class or variable values


    - Optional percent based chance to smith or fail smithing an item also with multiple ways of influencing the value


    - Modification of confirm dialogue to be less intrusive


    Mandatory Things (essential/core):


    - Notetag support[/mod][/mod][/mod][/mod][/mod][/mod][/mod][/mod][/mod]


    本贴来自国际rpgmaker官方论坛作者:Gump处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/rimmin-smithing-system-1-097.11391/

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