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[转载发布] Szyu's Equipment Enhancements

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    灌水之王

    发表于 2026-8-1 09:24:57 | 显示全部楼层 |阅读模式
    A new script of mine for you

    Szyu's Equipment Enhancements
     



     
    Introduction
    Did you ever want to give the opportunity to enhance single equipment items?
    With this script, you can enhance weapons and armors individually by defining several “equipment items” and without altering your weapons- and armorsdatabase.
     
    Note that the feature enhancement will require a little bit of trial and error and looking in feature section in database!
     
     
    Get at Pastebin
    Pastebin
     
    How to Use
    Simply create items in your database and edit their notes with following constructs:
     
    Indicating that an item is an enhancement item:
     

    <enhancement_item>…</enhancement_item>Define the type this enhancement is for (weapon or armor):
     

    type: wtype: aDefine prefix and suffix, the item will get when enhanced (the terms inside the quote can be altered):
     

    prefix: “Enhanced ”suffix: ” [E]”Defining the actual enhancements could be a little bit tricky:
    Enhancing Parameters:

    p: attr value– p indicates that a parameter will be enhanced

    attr indicates the shortname of the parameter. For a detailed list of available attributes, see below
    value indicates the amount the specified attribute will be altered
     
     
    Enhancing Features:
     

    f: code data val– f indicates that a feature will be added

    code indicates which feature will be added (since it will be declared as an integer, you should that a look an the features which can be added to an equipment item.
       The number is designed as xy, where x is the index of the tab and y is the index of the parameter. i.e. code = 22 would be tab “parameters” with feature “ex-parameter”)
    data indicates the id of the dropdown list in the database features i.e. with code = 22, data = 6 would be parameter mrf
    value indicates the value as it would be stated in the database features. if a state would be added, this number has to be 0 if a skill would be added,
       this number has to be 1. With features which do not allow number input in the database, you will have to test if the stated number would work. But it will either be 0 or 1!)
     
     
     
    Available Attributes:


    • str – Strength
    • def – Defense
    • mat – Magical Attack
    • mdf – Magical Defense
    • agi – Agility
    • luk – Luck
    • hp – Max HP
    • mp – Max MP
    Examples



     
    This example would define an enhancement item, that enhances a weapon item. After enhancing, a suffix ” [E]” will be applied to the weapon name. Strength will be enhanced by +5, max hp will be enhanced by +200 and a new feature will be added to the weapon:
     



     
     
    Another example would be “f: 23 5 2.50″
     



     
     
    Credits
    Credits to Szyu if you plan to use this script.
     
     
     
    Changelog

                    Code:       
    1. - Weapons and Armors are now ordered by name- Added Diminishing Items- Added Possibility of exlcuding equipment from enhancing list
    复制代码




    本贴来自国际rpgmaker官方论坛作者:Szyu处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/szyus-equipment-enhancements.43488/

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