DoubleX RMVXA Speed Addon v1.00b to YSA Battle System: Classical ATB
by DoubleX
Prerequisites
DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB
http://forums.rpgmakerweb.com/index.php?/topic/22142-doublex-rmvxa-bug-fixes-to-ysa-battle-system-classical-atb/
YSA Battle System: Classical ATB(Created by Yami)
http://yamiworld.wordpress.com/rgss3/battle-scripts/yeas-add-on/ysa-battle-system-classical-active-time-battle/
Introduction
Lets users set action input speed for battlers that auto input actions
Spoiler#------------------------------------------------------------------------------|# * Actor/Class/Weapon/Armor/Enemy/State Notetags: |# - <custom catb speed reduce: CATBSRX> |# Sets the number of frames an enemy or actor with autobattle and/or |# confusion needs when inputting actions as CATBSRX, which can be set in |# Custom CATB Speed Reduce Notetag Values |#------------------------------------------------------------------------------|#==============================================================================|# ** You only need to edit this part as it's about what this script does |#------------------------------------------------------------------------------|module DoubleX_RMVXA module YSA_CATB_Speed_Addon #--------------------------------------------------------------------------| # Custom CATB Speed Reduce Notetag Values | # - Setups CATBSRX used by <custom catb speed reduce: CATBSRX> notetags | #--------------------------------------------------------------------------| # (Needs decent scripting knowledge)CATBSRX are used at: # 1. Game_Battler # - speed_reduce.each { |sr| @last_catb_speed_reduce = sr.call(self) } in # set_catb_speed_reduce # CATBSRX are strings of RGSS3 codes # CATBSRX must return a non-negative integer # The naming of CATBSRX can only use alphanumeric characters # The below CATBSRX are examples to help you set your CATBSRX # You can freely use, rewrite and/or delete these examples # Sets the action input speed reduction as x frames CATBSR1 = %Q(x) # Sets the action input speed reduction as the number of frames being the # value of variable with id x CATBSR2 = %Q($game_variables[x]) # Adds the action input speed reduction by x frames CATBSR3 = %Q(@last_catb_speed_reduce + x) # Adds new CATBSRX here #==============================================================================|
Features
Notetag values being RGSS3 code strings
Decent scripting knowledge is needed to fully utilize this script
How to use
Open the script editor and put this script into an open slot between the script DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB and Main. Save to take effect.
FAQ
None
Credit and Thanks
DoubleX(Giving me credit is completely optional)
The terms of use are the same as that of YSA Battle System: Classical ATB except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit
Compatibility
Same as that of YSA Battle System: Classical ATB
Changelog
v1.00b(GMT 1400 28-5-2015):
- Used direct eval instead of lambda with instance exec for CATBSRX
v1.00a(GMT 1500 9-5-2015):
- 1st version of this script finished
(DoubleX)YSA CATB Speed Addon v1.00b.rar
本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/doublex-rmvxa-speed-addon-to-ysa-battle-system-classical-atb.39831/