DoubleX RMVXA Wrapper Addon v1.00a to Yami Engine Symphony - Battle Symphony
by DoubleX
Prerequisites
Yami Engine Symphony - Battle Symphony
http://forums.rpgmakerweb.com/index.php?/topic/6037-battle-engine-symphony/?hl=%2Bbattle+%2Bengine+%2Bsymphony
Introduction
Lets users wraps many symphony tags into user-defined constants
Spoiler#==============================================================================|# ** Notetag Info |#------------------------------------------------------------------------------|# * Skill/Item Notetags: |# 1. <symphony wrapper: wrapper> |# - Encapsulates all symphony tags included in wrapper into a single line|# - wrapper names can only use alphanumeric characters |#==============================================================================|#==============================================================================|# ** You only need to edit this part as it's about what this script does |#------------------------------------------------------------------------------|module DoubleX_RMVXA module YES_BattleSymphony_Wrapper_Addon # Example symphony wrapper: <symphony wrapper: THUNDER_BLADE> # Wraps all symphony tags in skill "Thunder Blade" THUNDER_BLADE = %Q( <whole action> immortal: targets, true move user: forward, wait pose: user, cast stance: user, cast animation 81: user, wait hide nonfocus icon create: user, weapon </whole action> <target action> pose: user, 2h swing stance: user, attack icon: user, weapon, swing animation 65: target ani wait: 3 skill effect: dmg wait for animation </target action> <follow action> animation 81: user, wait pose: user, 2h swing stance: user, attack icon: user, weapon, swing animation 68: targets ani wait: 2 skill effect: whole ani wait: 2 skill effect: whole ani wait: 2 skill effect: whole ani wait: 2 skill effect: whole show nonfocus immortal: targets, false </follow action> ) # Adds new symphony wrappers here end # YES_BattleSymphony_Wrapper_Addonend # DoubleX_RMVXA#==============================================================================|
Features
Lets users save space from noteboxes
(Needs little scripting knowledge)Lets users reuse specific symphony tag sequences by using some simple wrappers as building blocks to build complex wrappers
How to use
Open the script editor and put this script into an open slot below the script Yami Engine Symphony - Battle Symphony but above Main. Save to take effect.
FAQ
Q1: How to use symphony tags?
A1: Check
http://forums.rpgmakerweb.com/index.php?/topic/19884-a-guide-to-yamis-battle-symphony/?hl=symphony
Q2: How to use simple wrappers as building blocks to build complex wrappers?
A2: By using this trick:
COMPLEX_WRAPPER = "#{SIMPLE_WRAPPER_1} #{SIMPLE_WRAPPER_2}"Little scripting knowledge is needed to comprehend what it does, how it works and how to use it.
Credit and Thanks
DoubleX(Giving me credit is completely optional)
The terms of use is the same as that of Yami Engine Symphony - Battle Symphony except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit
Compatibility
Same as that of Yami Engine Symphony - Battle Symphony
Changelog
v1.00a(GMT 0300 16-5-2014):
- 1st version of this script finished
(DoubleX)YES-Symphony Wrapper Addon v1.00a.rar
本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/doublex-rmvxa-wrapper-addon-to-yami-engine-symphony-battle-symphony.40053/