"An action works better than 1000 words. In this case, the action is this image."
Introduction
This script will let you assign a Red, Green or Blue value for the Message Box/Window Color. Useful for "First Run/New Game" setups that want the "Mother 3 Window Flavor System" This one is more customizable. The R, G or B variable can be changed and it does update instantly the variable changes.
Features
- Change the Message Box/Window Color by simply changing variables
- Auto Regulation -- No values over 255 will be accepted (will be set to 255)
- Any variable ID can be set.
How to Use
1- Go to Scripts
2- Make a new script space below Materials
3- Put the name and paste the script
4- Change the variable values if desired
5- To change the colors, add an event with three Number Input actions with 3 digits each one, pointing to the three variables in the script. (Step 4)
Demo
Media....FFFFFFFFIREEEEEEEEEE
https://www.mediafire.com/?c4qbhzhlydi0qvh
Script
Godly Pastebin!
http://pastebin.com/aBTH2chN
FAQ
Q: Do I have to make a "Number Input" event everytime I want to change the Window Color?
A: No, you can set the variable accordingly to tonything you want.
Q: Will be "Set Window Color" be rendered useless because of this?
A: Yes because the variables will override ANY attempt to change the color by the traditional way.
Credit and Thanks
- GlitchyPSIX
Author's Notes
"From the need the creativity comes."
That was how this script was made.
本贴来自国际rpgmaker官方论坛作者:GlitchyPSIX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/glitchypsix-variable-window-color-script.37313/