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[转载发布] Game && Script Patching

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-31 16:26:25 | 显示全部楼层 |阅读模式
    Game && Script Patching

    Dekita

     ​

    Features:

    - Develop game 'Patch' files after encrypted distribution

    - Create Patch files for the following;

    Actors, Classes, Skills, Items, Weapons, Armors, Enemies, Troops, States, Animations, Tilesets, Common Events, Maps && your games SCRIPT Editor!!

    - various methods used to determine fake patch files and (try to) ensure patch file data is not easily read by 'hackers'

    Screenshots:

    Uhh... Why not...





    How To Use:

    1- Put in your game prior to distribution.

    2- Create patch files and distribute those.

    3- People place patch files in patches folder and voila - game is patched (patches must be inserted when the game is not running or they will not register until game restart).

    Demo:

    Can be found HERE.

    Script:

    Can only be found from demo link above.

    FAQ:

    None Yet.

    Credit:

    Dekita / DekitaRPG

    Notes:

    I have not thoroughly tested patching beyond script patching. In theory it should all work but with regards to regular game objects I only fully tested actors. - Should you find any issues please let me know a.s.a.p and I will have the issues rectified.  



    本贴来自国际rpgmaker官方论坛作者:??????处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/game-script-patching.33966/

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