设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 139|回复: 0

[转载发布] [Joe Pro] Switch Timer System

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    9071

    主题

    864

    回帖

    6万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    58883
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    68848

    灌水之王

    发表于 2026-7-31 14:26:45 | 显示全部楼层 |阅读模式
    [url=http://s1371.photobucket.com/user/Joe_Programmer/media/NameTag_zps2e908375.png.html][/url]​

    class Switch Timer System(version 1.0)
     
      defInitialize:
           Allows you to set up multiple timers that turn ON assigned $game_switches upon completion.
      end
     
      defFeatures:


    • Set-up timers that turn on assigned $game_switches.
      end
     
      defHow to use:
           More details can be found at the top of the scirpt.
      end
     
      defScript:

    Spoiler                Code:       
    1. #################################################################################↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓##↓                                                                            ↓##↓                      Switch Timer System: Version 0.2                      ↓##↓                                                                            ↓##↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕##↑                                                                            ↑##↑                            Written By: Joe Pro                             ↑##↑                        Last Edited: August 4, 2014                         ↑##↑                                                                            ↑##↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑##################################################################################◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙ ** Disclaimer                                                              ◙##◙••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••◙##◙                                                                            ◙##◙ This script is not for commercial, if you wish to use this script in a     ◙##◙ game please PM me. All credit is to be given to me as the author of this   ◙##◙ script.                                                                    ◙##◙                                                                            ◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙ ** How To Use                                                              ◙##◙••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••◙##◙                                                                            ◙##◙ * Use the example below in an event script call to set up a new timer.     ◙##◙                                                                            ◙##◙    set_up_timer(goal_time, scene_type, $game_switch_id)                    ◙##◙                                                                            ◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙ ** Updates / Version Notes                                                 ◙##◙••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••◙##◙                                                                            ◙##◙   v0.1                                                                     ◙##◙ ~◄◙◙◙◙►~                                                                   ◙##◙ * This script allows you to set up a timer to be used through out the game.◙##◙   Each timer can be assigned it's own switch. They can also be set up to   ◙##◙   only update if a certian scene is running.                               ◙##◙                                                                            ◙##◙   v0.2                                                                     ◙##◙ ~◄◙◙◙◙►~                                                                   ◙##◙ * If the switch is on it will turn it off and visa versa when completed.   ◙##◙                                                                            ◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##################################################################################↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓##↓                                                                            ↓##↕                     Switch Timer System: Version 0.1                       ↕##↑                                                                            ↑##↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑##################################################################################==============================================================================# ** Game_System#------------------------------------------------------------------------------#  This class handles system data. It saves the disable state of saving and# menus. Instances of this class are referenced by $game_system.#==============================================================================class Game_System   #--------------------------------------------------------------------------  # * Public Instance Variables  #--------------------------------------------------------------------------  attr_accessor :timers            # timers  #--------------------------------------------------------------------------  # * Aliasing Method: Object Initialization  #--------------------------------------------------------------------------  alias :gsi21321321 :initialize      #--------------------------------------------------------------------------  # * Object Initialization  #--------------------------------------------------------------------------  def initialize    gsi21321321()    @timers = {}  end  #--------------------------------------------------------------------------  # * Object Initialization  #--------------------------------------------------------------------------  def add_timer(goal_time, scene_type, switch)    @timers[(@timers.size + 1)] = {      :start => Graphics.frame_count,      :current => Graphics.frame_count,      :goal_time => goal_time,      :scene_type => scene_type,      :switch => switch,    }  end  #--------------------------------------------------------------------------  # * Object Initialization  #--------------------------------------------------------------------------  def update_timer(id)    @timers[id][:current] += 1  end  #--------------------------------------------------------------------------  # * Object Initialization  #--------------------------------------------------------------------------  def end_timer(id)    $game_switches[@timers[id][:switch]] = ($game_switches[@timers[id][:switch]] == true ? false : true) if @timers[id][:switch]    @timers.delete(id)  end  #--------------------------------------------------------------------------  # * Object Initialization  #--------------------------------------------------------------------------  def time_up?(id)    goal_time = @timers[id][:goal_time]    current = @timers[id][:current]    start = @timers[id][:start]    return ((current - start) / Graphics.frame_rate) >= goal_time  end  #--------------------------------------------------------------------------  # * Object Initialization  #--------------------------------------------------------------------------  def update_all_timers    @timers.each_key { |id|      if @timers[id][:scene]        update_timer(id) if SceneManager.scene_is?(@timers[id][:scene])      else        update_timer(id)      end      end_timer(id) if time_up?(id)    }  endend#==============================================================================# ** Game_Interpreter#------------------------------------------------------------------------------#  An interpreter for executing event commands. This class is used within the# Game_Map, Game_Troop, and Game_Event classes.#==============================================================================class Game_Interpreter  #--------------------------------------------------------------------------  # * Object Initialization  #--------------------------------------------------------------------------  def set_up_timer(goal_time, scene_type = nil, switch = nil)    $game_system.add_timer(goal_time, scene_type, switch)  endend#==============================================================================# ** Scene_Base#------------------------------------------------------------------------------#  This is a super class of all scenes within the game.#==============================================================================class Scene_Base  #--------------------------------------------------------------------------  # * Aliasing Method: Frame Update  #--------------------------------------------------------------------------  alias :sbu325434 :update      #--------------------------------------------------------------------------  # * Frame Update  #--------------------------------------------------------------------------  def update    sbu325434    $game_system.update_all_timers  endend
    复制代码





      end
     
      defCredit, Licence & Commercial Usage:
           This script is free to use for non-commercial use. If you want to obtain a license to use this script in a commercial game(contests included)
           please PM me. Credit is to be give to myself, JoePro.
      end
     
    end


    本贴来自国际rpgmaker官方论坛作者:JoePro处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/joe-pro-switch-timer-system.30702/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-8-17 19:12 , Processed in 0.083791 second(s), 53 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表