Tile and Region Flash
Soulpour777
Introduction
This script allows the game creator to flash tiles and region ids by the use of Color Values.
Features
- Flashes Tiles
- Flashes Regions
Screenshots
https://www.youtube.com/watch?v=rgJVBmwGyow
How to Use
To flash a tile, make the script call:
tile_flash(x, y, red, green, blue)
^ wherein x and y means the direction of the tile and red, green and blue the color values.
Red = 0 to 255
Green = 0 to 255
Blue = 0 to 255
Example:
Code:
^ this flashes tile (7,10) to green.
To flash a region, first, go to your Region (F7) and place a region number
on the map. After that, do a script call:
Code:
- region_flash_in_map(region_id, red, green, blue)
复制代码
- The region number you placed should be the same with the ones you want to flash. For example, you want to flash in Region 1. Make a script call:
Code:
- region_flash_in_map(1, 0, 255, 0)
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^ this flashes the entire Region 1 into Green.
Script
Get the script
here.
Credit and Thanks
- Soulpour777
- DP3 (DiamondAndPlatinum3) for the bug fixes and the Color Conversion
Author's Notes
** Version History
Version 1
- Successfully created a flashing tile but in Hex.
Version 2
- Successfully created a flashing region but in Hex.
Version 3
- Successfully changed the flashing tile in color values based on
DP3′s rgb to hex conversion.
Version 4
- Some bug fixes by DP3.
本贴来自国际rpgmaker官方论坛作者:SoulPour777处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/tile-and-region-flash.28572/