Weapon Proficiency - Version 1.2
RPG Maker MV Plugin
Galv
Introduction
Train your actors to be proficient in a variety of weapon types.
Screenshot
Features
Actors have a weapon proficiency for each weapon type. This weapon proficiency can raise the hit chance, crit chance or have an effect on damage with a change to the damage formula for physical attack skills while they are wielding a weapon of that weapon type.
Weapon proficiency for the currently wielded weapon can be increased by attacking in combat or manually via script command. Each class can have different maximum proficiency for each weapon type. An animation can play during battle when an actor’s weapon proficiency skill increases.
Players can see their weapon proficiency in the default status menu or in Yanfly’s status menu if either of these are set in the plugin settings.
How To Use
- Copy the "Galv_WeaponProf.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Read the help file and examine the demo to learn how it works
Plugin
Get it here
Credit and Thanks
- Galv
Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv".
Updates
2017-04-26 - Version 1.2 - added script to use or store actor's weapon proficiency in variables
2017-03-16 - Version 1.1 - only weapon types an actor can equip appear in the menus now
2016-12-20 - Version 1.0 - release
本贴来自国际rpgmaker官方论坛作者:Galv处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/galvs-weapon-proficiency.73160/