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[转载发布] Translation launch plugins (7/15 done)

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    2026-7-12 04:10
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    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    Update: All plugins have been translated in the new MZ update. Please check it out.

    ---
    Disclaimer:
    All plugins in this thread are included in the BasicResources DLC of MZ, but were unfortunately not translated to English. Until now
    Please follow the Terms of Use included for each plugin. Thank you.

    Plugin translations are new territory for me, so please let me know if there’s a translation error or if I used wrong terminology.
    Please ask if something's unclear and I'll try my best to explain it.

    EventMovableLimitations.js by Triacontane
    SpoilerIntroduction:
    This plugin limits the range of movable events.

    Screenshot:



    Using <Movable:2, 2, 1, 1> forces Hot Vampire Dude to move only on the moss.

    How to Use:

    • Install the plugin file in your project’s plugin folder.
    • Go to the Plugin Manager and add the plugin there.
    • You need the following plugins as well: PluginCommonBase.js
    • In the notebox of the event you want to limit, add following notetag:
             <Movable:u, d, l, r>

    • u : Number of tiles that can move up
    • d : Number of tiles that can move down
    • l : Number of tiles that can move left
    • r : Number of tiles that can move right
          5. Change the u,d, l,r to your numeric value of choice. If you use a negative value, the event will be      able to move unlimited in that direction.

    Demo: None.

    Please download the plugin here.

    Terms of Use:

    This plugin is released under MIT license.





    EventRespawn.js by Triacontane
    SpoilerIntroduction:
    With this plugin you can copy an event and have them respawn on the map.
    You can specify the location or have it set randomly.

    Features:

    • Respawn an event on a specified location
    • Respawn an event on a random location (there are certain parameters you can edit, so it’s less random)
    • Respawn template events in combination with the TemplateEvents plugin.
    Screenshot:



    The world needs more Hot Vampire Dude, so I cloned him a few times.


    How to Use:

    • Install the plugin file in your project’s plugin folder.
    • Go to the Plugin Manager and add the plugin there.
    • You need the following plugins as well:  PluginCommonBase and PluginBaseFunction.
    • This plugin uses Plugin commands: "Spawn Event" (respawn in a specified location) and "Random Respawning" (respawn in random location).
    • Configure the arguments of the picked Plugin Command to your liking.
    Demo: None.

    Please download the plugin here.

    Terms of Use:

    This plugin is released under MIT license.





    LevelupState.js by Yuwaka
    SpoilerIntroduction:
    This plugin gives the character a state overlay when they level up. (Side view battle system only)

    Screenshot:



    Hot Vampire Dude loves leveling up.

    How to Use:

    • Install the plugin file in your project’s plugin folder.
    • Go to the Plugin Manager and add the plugin there.
    • Configure the parameter.
    • Create a state and:
      - Set Priority to 99
      - Set [SV] Overlay to your prefered state.
      - Check "Remove at the end of battle" in "Removal Conditions".
    Demo: None.

    Please download the plugin here.

    Terms of Use:

    You are free to do with this as you please, as long as it follows RPG Maker's EULA.





    MessageWindowPopUp.js by Triacontane
    SpoilerIntroduction:
    This plugin allows you to use Pop up windows above the event, so you can use speech bubbles.

    Screenshot:



    Speech bubbles reign supreme in the castle.

    How to Use:

    • Install the plugin file in your project’s plugin folder.
    • Go to the Plugin Manager and add the plugin there.
    • You need the following plugins as well: PluginCommonBase and PluginBaseFunction.
    Demo: None.

    Please download the plugin here.

    Terms of Use:

    This plugin is released under MIT license.




    NoGameover.js by Yuwaka
    NoGameover2.js by Yuwaka

    SpoilerIntroduction:
    These plugins disable the game over screen, when losing in battle (NoGameover.js) and when losing on the map (NoGameover2.js). You can use a comment event and switch(es) to change what happens when you lose.

    Screenshot:



    Hot Vampire Dude is filled with determination.

    How to Use:

    • Install the plugin file in your project’s plugin folder.
    • Go to the Plugin Manager and add the plugin there.
    • Make sure you set the switch ID and turn it ON when necessary.
    Demo: None.

    Please download the NoGameover.js plugin here.
    Please download the NoGameover2.js plugin
    here.




    wasdKeyMZ.js by Shi.tsudo Kei ( 湿度ケイ )
    SpoilerIntroduction:
    With this plugin you can use the WASD keys to move.

    Screenshot:
    None.

    How to Use:

    • Install the plugin file in your project’s plugin folder.
    • Go to the Plugin Manager and add the plugin there.
    Demo: None.

    Please download the plugin here.

    Terms of Use:

    You are free to do with this as you please, as long as it follows RPG Maker's EULA.
    (Terms weren't mentioned in the plugin file, but I found this page with their terms.)






    本贴来自国际rpgmaker官方论坛作者:slimmmeiske2处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/translation-launch-plugins-7-15-done.127467/

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