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One Actor Menu 1.0.0
by Todd (or DoctorTodd on RMRK)
Introduction
A menu that is modified to work as if you are only using one
actor.
Features
Goes to first actor, no actor selection
Detailed status
Simple
Screenshots
http://desmond.image....png&res=medium
How to Use
Paste above main
Select what window skin you want to use
Demo
I don't think it's really necessary.
Script
Spoiler Code: - #===============================================================================
- #
- # DT's One Person Menu
- # Author: DoctorTodd
- # Date (02/19/2012)
- # Type: (Menu)
- # Version: (1.0.0) (VXA)
- # Level: (Simple)
- # Email: BeaconGames2011@gmail.com
- #
- #===============================================================================
- #
- # NOTES: 1)This script will only work with ace, you may find my VX version on
- # RMRK.net and the rpg maker web forums.
- #
- #===============================================================================
- #
- # Description: A menu that is modified to work as if you are only using one
- # actor.
- #
- # Credits: Me (DoctorTodd)
- #
- #===============================================================================
- #
- # Instructions
- # Paste above main.
- #
- #===============================================================================
- #
- # Contact me for commercial use, other wise just credit me and don't repost
- # without my permission.
- #
- #===============================================================================
- #
- # Editing begins 40 and ends on 59.
- #
- #===============================================================================
- module DTOPM
- #Window skin to use, place in system.
- WINDOW = ('Window')
- #Status Window X
- SX = 200
- #Status Window Y
- SY = 75
- #Gold window X
- GX = 40
- #Gold Window Y
- GY = 242
- #Command Window X
- CX = 40
- #Command Window Y
- CY = 75
- end
- class Scene_Menu < Scene_MenuBase
- #--------------------------------------------------------------------------
- # * Start processing
- #--------------------------------------------------------------------------
- def start
- super
- create_background
- create_command_window
- create_status_window
- create_gold_window
- end
- #--------------------------------------------------------------------------
- # * Create Gold Window
- #--------------------------------------------------------------------------
- def create_gold_window
- @gold_window = Window_Gold.new
- @gold_window.x = (DTOPM::GX)
- @gold_window.y = (DTOPM::GY)
- @gold_window.windowskin = Cache.system(DTOPM::WINDOW)
- @gold_window.height = 55
- end
- #--------------------------------------------------------------------------
- # * Create Status Window
- #--------------------------------------------------------------------------
- def create_status_window
- @status_window = Window_MenuInfo.new((DTOPM::SX), (DTOPM::SY))
- @status_window.windowskin = Cache.system(DTOPM::WINDOW)
- end
- #--------------------------------------------------------------------------
- # * Create Command Window
- #--------------------------------------------------------------------------
- def create_command_window
- @command_window = Window_MenuCommand.new
- @command_window.set_handler(:item, method(:command_item))
- @command_window.set_handler(:skill, method(:command_skill))
- @command_window.set_handler(:equip, method(:command_equip))
- @command_window.set_handler(:status, method(:command_status))
- @command_window.set_handler(:save, method(:command_save))
- @command_window.set_handler(:game_end, method(:command_game_end))
- @command_window.set_handler(:cancel, method(:return_scene))
- @command_window.x = (DTOPM::CX)
- @command_window.y = (DTOPM::CY)
- end
- end
- #--------------------------------------------------------------------------
- # * [Item] Command
- #--------------------------------------------------------------------------
- def command_item
- SceneManager.call(Scene_Item)
- end
- #--------------------------------------------------------------------------
- # * [Equipment] Command
- #--------------------------------------------------------------------------
- def command_equip
- @actor = $game_party.members[0]
- SceneManager.call(Scene_Equip)
- end
- #--------------------------------------------------------------------------
- # * [Status] Command
- #--------------------------------------------------------------------------
- def command_status
- @actor = $game_party.members[0]
- SceneManager.call(Scene_Status)
- end
- #--------------------------------------------------------------------------
- # * [Save] Command
- #--------------------------------------------------------------------------
- def command_save
- SceneManager.call(Scene_Save)
- end
- #--------------------------------------------------------------------------
- # * [Exit Game] Command
- #--------------------------------------------------------------------------
- def command_game_end
- SceneManager.call(Scene_End)
- end
- #--------------------------------------------------------------------------
- # * [Skill] Command
- #--------------------------------------------------------------------------
- def command_skill
- @actor = $game_party.members[0]
- SceneManager.call(Scene_Skill)
- end
- #===================================================================
- # ** Window_MenuStatus
- #------------------------------------------------------------------------------
- # This window displays the characters status on the menu screen.
- #==============================================================================
- class Window_MenuInfo < Window_Base
- #--------------------------------------------------------------------------
- # * Object Initialization
- # x : window X coordinate
- # y : window Y coordinate
- #--------------------------------------------------------------------------
- def initialize(x, y)
- super(x, y, 300, 221)
- refresh
- end
- #--------------------------------------------------------------------------
- # * Refresh
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- @actor = $game_party.members[0]
- draw_actor_face(@actor, 0, 0)
- draw_actor_name(@actor, 110, 5)
- draw_actor_level(@actor, 190, 5)
- draw_actor_hp(@actor, 110 ,40)
- draw_actor_mp(@actor, 110 , 65)
- draw_actor_param(@actor, 0, 100, 0)
- draw_actor_param(@actor, 0, 124, 1)
- draw_actor_param(@actor, 0, 148, 2)
- draw_actor_param(@actor, 0, 172, 3)
- draw_actor_graphic(@actor, 220, 160)
- draw_actor_icons(@actor, 190, 180, width = 96)
- end
- end
- #==============================================================================
- # ** Window_MenuCommand
- #------------------------------------------------------------------------------
- # This command window appears on the menu screen.
- #==============================================================================
- class Window_MenuCommand < Window_Command
- #--------------------------------------------------------------------------
- # * Initialize Command Selection Position (Class Method)
- #--------------------------------------------------------------------------
- def self.init_command_position
- @@last_command_symbol = nil
- end
- #--------------------------------------------------------------------------
- # * Object Initialization
- #--------------------------------------------------------------------------
- def initialize
- super(0, 0)
- select_last
- end
- #--------------------------------------------------------------------------
- # * Get Window Width
- #--------------------------------------------------------------------------
- def window_width
- return 160
- end
- #--------------------------------------------------------------------------
- # * Get Number of Lines to Show
- #--------------------------------------------------------------------------
- def visible_line_number
- item_max
- end
- #--------------------------------------------------------------------------
- # * Create Command List
- #--------------------------------------------------------------------------
- def make_command_list
- add_main_commands
- add_original_commands
- add_save_command
- add_game_end_command
- end
- #--------------------------------------------------------------------------
- # * Add Main Commands to List
- #--------------------------------------------------------------------------
- def add_main_commands
- add_command(Vocab::item, :item, main_commands_enabled)
- add_command(Vocab::skill, :skill, main_commands_enabled)
- add_command(Vocab::equip, :equip, main_commands_enabled)
- add_command(Vocab::status, :status, main_commands_enabled)
- end
- #--------------------------------------------------------------------------
- # * For Adding Original Commands
- #--------------------------------------------------------------------------
- def add_original_commands
- end
- #--------------------------------------------------------------------------
- # * Add Save to Command List
- #--------------------------------------------------------------------------
- def add_save_command
- add_command(Vocab::save, :save, save_enabled)
- end
- #--------------------------------------------------------------------------
- # * Add Exit Game to Command List
- #--------------------------------------------------------------------------
- def add_game_end_command
- add_command(Vocab::game_end, :game_end)
- end
- #--------------------------------------------------------------------------
- # * Get Activation State of Main Commands
- #--------------------------------------------------------------------------
- def main_commands_enabled
- $game_party.exists
- end
- #--------------------------------------------------------------------------
- # * Get Activation State of Formation
- #--------------------------------------------------------------------------
- def formation_enabled
- $game_party.members.size >= 2 && !$game_system.formation_disabled
- end
- #--------------------------------------------------------------------------
- # * Get Activation State of Save
- #--------------------------------------------------------------------------
- def save_enabled
- !$game_system.save_disabled
- end
- #--------------------------------------------------------------------------
- # * Processing When OK Button Is Pressed
- #--------------------------------------------------------------------------
- def process_ok
- @@last_command_symbol = current_symbol
- super
- end
- #--------------------------------------------------------------------------
- # * Restore Previous Selection Position
- #--------------------------------------------------------------------------
- def select_last
- select_symbol(@@last_command_symbol)
- end
- end
复制代码
FAQ
None right now.
Credit and Thanks
- Todd
Author's Notes
Free for non-commercial and commercial games. You must credit me! If you use this in a commercial game I expect a free copy.
本贴来自国际rpgmaker官方论坛作者:Todd处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址: https://forums.rpgmakerweb.com/threads/one-actor-menu.920/ |
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