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[转载发布] Crystal Engine - Rows

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    灌水之王

    发表于 2026-7-30 19:22:39 | 显示全部楼层 |阅读模式



    Introduction
    This script allows you to mimic the row system of the final fantasy series were characters in the front take and deal full damage while charcters in the back take and deal reduced physical damage.

    What are Rows?
    From the FF Wiki page on Rows: http://finalfantasy.wikia.com/wiki/Row
    Row (チェンジ, Chienji?) is a recurring term that refers to a character’s position inbattle, which affects overall performance. A character can either fight in the front row or the back row. To date, most Final Fantasy games allow the player to change the rows of a party member freely. In most games, party members can switch rows in battle, but switch back after the battle has ended. Starting a battle as a back attack reverses the characters’ row placement.
    Fighting in the front row allows characters to deal regular damage to enemies, but in turn to receive regular damage from enemies as well. This is generally best for characters with high HP and Defense, such as the Warrior or Paladinjobs. Being in the back row will make characters inflict less damage with melee weapons, but receive less damage from enemies as well. This is best for characters with low HP and Defense, like White Mages or Summoners.
    Monsters can also be in the back or front row, depending on the placement of their allies. They will experience the same increases/decreases to damage as the player’s characters do, although killing the front-row enemies typically moves back-row enemies forward.
    Typically, there are exceptions to the above rules. Magic of any kind almost universally is unaffected by row. Most games also have ranged weapons that inflict normal damage regardless of row: BowsThrowing items like Boomerangs and Shurikens, and Guns usually ignore row, along with other specialized weapons. Some games also have an ability known as Long Range or Reach that gives the equipped character the same power as if they were using a long-ranged weapon.”

    Actor Notetags
    <row: x> Sets the initial row of the actor to x (1 = front, 2 = back)

    Skill/Item Notetags (EFFECTS ACTORS ONLY)
    <change front> Makes the actor move to the front.
    <change back> Makes the actor move to the back.
    <change row> Makes the actor switch rows.

    Skill Notetags
    <affected by row> Factors the row into the damage formula automatically

    Visual Effects
    Right now this only has a visual effect with Victor Engine – Actor Battlers. If you want it to have a visual effects with another script (i.e. Yami Engine Symphony – Battle Engine Symphony) you can do one of two things:


    • Try to add the effect yourself in the script (not recommended for non-scripters).
    • Ask me and I will add functionality for that script to this script.
    Script Download
    http://crystalnoel42.wordpress.com/2013/07/05/crystal-engine-rows/


    本贴来自国际rpgmaker官方论坛作者:Crystal Noel处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/crystal-engine-rows.15025/

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