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[转载发布] Zephyr Menu System

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  • TA的每日心情
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    2026-7-12 04:10
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    [LV.7]常住居民III

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    灌水之王

    发表于 2026-7-30 19:16:28 | 显示全部楼层 |阅读模式

    Version: Ace 1.0

    Intro
    This menu system started from scratch, and I got carried away. It was a menu system for a game being developed by my previous Dev team, Founding Productions, however we halted Zephyr, so I give you Zephyr Menu System, ZMS for short.

    It uses a category system, where you put commands into categories, and these categories are drop-down inside the menu.

    Features
    Spoiler>> Category system
    >> Drop Down effect
    >> phase system
    >> swap actor positions within party
    >> switch activated commands within the menu
    >> customizable background(basically can be animated, in a way)
    >> any event with <menu_event> will run in the menu, thus allowing tutorials to be created
    >> more, just try the demo



    Screenshots
    Spoiler





    Demo
    Download Here

    Notes / Q-A
    How-To:
    Spoiler                Code:       
    1. [b]=beginNOTICE: Only the main menu is complete. I'm not sure if I'll give the otherscenes a makeover.----------------------------------------------------------------------------------------------------------------------------------------------------------------GRAPHICAL ASPECTS----------------------------------------------------------------------------------------------------------------------------------------------------------------You need to have these images in the designated folders:Graphics/Menu/CommandInfoBackgroundTextureHPMP_BaseHP_BarMP_BarAny of the above can be in the scene's respective folder within Graphics/Menu,and if present in the subfolder, will be used in that scene instead ofthe default.Graphics/Profiles/Every actor that is seen within the menu needs to have aprofile(portrait) picture.----------------------------------------------------------------------------------------------------------------------------------------------------------------USER ASPECTS----------------------------------------------------------------------------------------------------------------------------------------------------------------There are several commands you can use within an event to automate the menu,and create a tutorial.For an event to function within the menu, a comment<menu_event>must be on the event's page. To halt an event from processing in the menu, justsetup a new page without the comment and turn a self switch on like you normallywould.Now, there are several script calls you can perform within the menu, from yourevent. Unless designated, all commands will begin with "scene"(without quotes).--------------------------------------------------------------------------------scene.auto_back--------------------------------------------------------------------------------Depending on the phase of the menu, this will either:--return to subcommand selection--return to category selection--return scene to map--------------------------------------------------------------------------------scene.auto_main_cmd--------------------------------------------------------------------------------If you are choosing a category:This autoselects the category that is currently selected,and opens its subcommands.Otherwise this does nothing.--------------------------------------------------------------------------------scene.auto_actor_command--------------------------------------------------------------------------------If you are choosing a category's subcommands:This autoselects the subcommand that is currently selected,and starts actor selection.Otherwise this does nothing.--------------------------------------------------------------------------------scene.set_main_index(index)--------------------------------------------------------------------------------This only works if you are selecting a category.This selects a specific category, depicted by index.--------------------------------------------------------------------------------scene.main_cmd_up OR $scene.main_cmd_down--------------------------------------------------------------------------------These only work if you are selecting a category.These move the selection up and down within categories.--------------------------------------------------------------------------------scene.set_sub_cmd(index)--------------------------------------------------------------------------------This only works if you are selecting a subcommand from a category.This selects a subcommand designated by index.--------------------------------------------------------------------------------scene.set_actor_index(index)--------------------------------------------------------------------------------This only works if you are selecting an actor.This selects an actor designated by index.----------------------------------------------------------------------------------------------------------------------------------------------------------------scene.return_scene--------------------------------------------------------------------------------This returns the player to the map.--------------------------------------------------------------------------------=end[/b]
    复制代码





    Credit for the custom graphics in the demo go to NeoSky. Credit me for the menu system itself.

    Note: This is exclusive to forums.rpgmakerweb.com. You may not release it anywhere else without my permission.
    Also: If you wish to use this in a commercial game, contact me first.

    If you have any questions and such, do ask. This system is not a beginner's tool. :3


    本贴来自国际rpgmaker官方论坛作者:FenixFyreX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/zephyr-menu-system.20689/

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