Passives for All v1.0
JakeMSG
Changelog
1.0 - 6.3rd.2026
* initial release
Introduction
With this Plugin, you can now introduce some Script Call evaluation timings simply based on owning certain data types. You can also write some flavor Visual Passives, that can show in-battle, and you can even define Passives via Plugin Parameters, so that you can re-use them between multiple separate data entries.
Features
---- Script call evaluation timing notetags for the data types: Skills, Items, Weapons, Armors, States, Actors, Enemies
---- Visual Passives for these data types: Actors, Enemies
-- Compatibility with the plugin "JakeMSG_MoreDescriptionsWithConditions", for its expand-description key to expand the Visual Passive text window
---- Option to define Passives in Plugin Parameters, and even have them work as Visual Passives too
How to Use
Download this plugin and paste it in the "/www/js/plugins" folder for MV, then enable it within the editor, as per usual.
Download
Terms and Credits
Use however you wish, wherever, credit me if you feel like it / give me a copy of your game if you feel generous
本贴来自国际rpgmaker官方论坛作者:JakeMSG处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/passives-for-all.183893/