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[转载发布] BF_transicion (transitions using images)

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    2026-9-3 22:57
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    灌水之王

    发表于 2026-7-30 15:54:02 | 显示全部楼层 |阅读模式
    BF_transicion v.1.0
    by FriKitty / CeciDibujera


    A plugin to change the default transitions (when a battle starts and ends, when you start the game or load a save, when you open the title menu, when you change maps) to use images and create an animation.

    Features
    By default, transitions are a black background that gains or loses opacity, and it lasts for 24 frames (or double for the slower ones).

    This plugin makes it so all transitions last the same, and it lets you use as many images as you want, so you can create a "choppier" or more unique transition, making each frame yourself in image form. Useful, for example, if your game is pixel art and very retro looking and you don't want to mix that with the smooth fade-ins and fade-outs.

    You can also deactivate the battle transition so it uses this generic one you will set up for everything else (no zoom, no flash).

    How to Use
    You need to set up your images in the img/pictures folder.
    You have to name them trans0.png, trans1.png, trans2.png... in order from less dark to darker. Start with 0.
    Then, you set the total number of pictures in the plugin manager (count normally, starting from 1 here).
    Also set the speed in frames (the number of frames it waits until it goes from one image to the next).

    Important note
    This plugin has a setback you have to work around: the commands fade in and fade out in events won't work (they still will use the default). To circumvent this, you should use common events (that's what I do). It should have this logic:

    -Show image #1, trans0, Upper left (0,0), (100%, 100%), 255, Normal
    -Wait: [X] frames (your choice)
    -Show image #1, trans1...

    And so on. For the images you will use as generic, you don't need to "preload" them. But if you have different versions of this common event (in order to use different colors, for example), you should preload images. How to? I use this method:

    -Script call: ImageManager.reservePicture("imagename");
    -Wait 1 frame
    -Show image...

    Download on Github
    Terms and Credits

    • You can use this plugin for any project, commercial or not.
    • You must credit me as CeciDibujera (or FriKitty and CeciDibujera, both of them, never "FriKitty" only. But it's shorter with just the one, haha)
    • You must also credit "BF Project".
    • You can edit this plugin as much as you like, as long as you add in the description somewhere that you did.
    • You can also look at the code and see how I did some things to make your own plugin that does things differently. In that case, there is no need to credit me. This is how people learn!
    Also, I hope it's okay to mention that this is a plugin I made because I will be using it in my project, B&F! Which is a free game(s) and I invite you to take a look.


    本贴来自国际rpgmaker官方论坛作者:FriKitty处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/bf_transicion-transitions-using-images.182864/
    天天去同能,天天有童年!
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