A plugin for many little things I wanted to change from my game. This plugin is made so that adding it won't change anything by default, so you can use it if you plan on only using one or a couple of functionalities while ignoring the rest.
Features
You can change the distance between your sprites and the tile they're on. By default it's 6 pixels up
You can make it so several enemies of the same type won't be called "Enemy A, Enemy B, Enemy C..."
You can make your battlers stop moving back and forth with some actions (doesn't disable animation, only the movement back and forth). Useful in my case because I use transparent battlers to simulate front view, and I want them static
You can hide the message at the start of battles that says "Enemy emerged!"
You can change the battle animation speed, which is 15 frames per second by default. Note: invisible inside the editor, you have to see the changes in playtest
You can change the windows' opacity, which is 192 by default (255 for opaque, so you can control opacity in your art program instead of here)
You can disable mouse controls
You can hide the mouse cursor when it's on top of the game window
You can disable the blur under menus when you open them
You can tint under menus, works like the command tint screen
You can, alternatively or additionally, use a black background under menus and control this background's opacity
You can disable the in game cursor blinking when selecting options (choice lists, menus...)
You can make the default black message get rid of the gradient, and control its opacity
How to Use
No additional files are needed. Just put it in your plugins folder.
In the plugin manager, you can turn on and off each of these features.
Because this one is too tailored to my own project, I thought it wouldn't be appropriate to make its own post, but I still think it can be useful. If you want to make your own alternative menu, you can look at my code and take what you need from it! Things I implemented:
Spoiler
Differently placed sub-windows, both in main menu and battle
Icon for money
Items have x instead of : -> Potions x 3 instead of Potions : 3
Icons (items, skills, armor) no longer are greyed out when you can't use or unequip the thing (the text is)
EXP meter (using a bar instead of just text)
Busts / large profile images for the status menu. They can be changed as story progresses
Load menu can be called in the normal menu while you're playing, not just in title
Save / load menu uses portraits instead of sprites. You can also add up to two variables with an icon each
Options menu changes ON / OFF to up to two icons
Options menu shows bars for volume
I think that's all I changed... I did break shop menus because they have some overlap with item menus (the help window and the item windows), so please be wary of that. In general, anything I haven't used is susceptible of being altered in unexpected ways.
Terms and Credits
You can use this plugin for any project, commercial or not.
You must credit me as CeciDibujera (or FriKitty and CeciDibujera, both of them, never "FriKitty" only. But it's shorter with just the one, haha)
You must also credit "BF Project".
You can edit this plugin as much as you like, as long as you add in the description somewhere that you did.
You can also look at the code and see how I did some things to make your own plugin that does things differently. In that case, there is no need to credit me. This is how people learn!
Also, I hope it's okay to mention that this is a plugin I made because I will be using it in my project, B&F! Which is a free game(s) and I invite you to take a look.