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[转载发布] Dice Based Multiplier (MV)

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    灌水之王

    发表于 昨天 14:59 | 显示全部楼层 |阅读模式
    Dice Based Multiplier (MV) + 1.0.0 + Demo
    Minotaur1


    Introduction
    The Dice_mult plugin adds random, dice roll based multipliers and states to selected skills and items. Comes with dice sides customization, configurable multipliers, and the ability to apply random states with skills and items.

    Features

    • Dice-based damage and healing scaling for skills and items.
    • Custom dice sides for a roll through notetags.
    • Random state application with optional range.
    • Automatically calculates multipliers for boosted stats.
    • Stores dice roll result in variable 4 and the final damage/healing or state ID in variable 5.
    • Battle log displays roll results, multipliers, and the boosted relevant stat.
    • Safe handling of missing or invalid notetags.

    Screenshots



    4 * (28) -  2 * (30) = 52





    (12) * 10 = 120





    Roll: 10, state.id[10] applies sleep.

    Plugin Commands / Script Calls
    Notetags for Skills and Items:
    <Dice_mult>
    → Enables dice-based scaling with default multiplier formula. multiplies the effective stat to be used in damage calculation formulas.

    <Dice_sides:X> → Set custom number of dice sides for this skill/item.

    <Dice_state> → Separate tag for applying a random state from the database.

    <Dice_state:X-Y> → Apply a random state between state IDs X and Y.

    Variables Used:
    \V[4] = Dice roll result (roll) for printing the roll result.

    \V[5] = Final damage/heal result OR applied state ID for printing the roll result.

    Behavior Notes:

    • Physical skills/items use ATK as base stat.
    • Magical and healing skills/items use MAT as base stat.
    • Damage or healing result = BaseStat * mult.
    • The standard multiplier (mult) uses this formula: (0.5 * (roll-1) * 0.3)
    • Random states are only applied if the target doesn’t already have them.
    • Battle log automatically shows dice roll, multiplier, and result.
    • Input the variable v[5] (not \V[5]) where the a.atk or a.mat was before.
    Demo
    Here is the link to the demo. Both Windows and Mac available.

    Download
    Here is the link to the github page: link
    The setup and modification instructions are in there.

    Terms and Credits
    This plugin can be used in commercial or non-commercial games, including adult-themed content, with credit.
    Make sure that “Minotaur1” is included as the author of the plugin. Of course, don't try to pass this off as your own, but I don't have to be in the credit roll


    Notice: The Help section of this plugin was made using ChatGPT.

    This is my first time creating a plugin, so I wanted to publish it here first. If there are any recommendations, I'll happily consider them. There will be a lot of use cases that I didn't consider, so let me know what I overlooked. If there are bugs, let me know about them, and send the log or a screenshot of it when it happens (F8 when in game).


    本贴来自国际rpgmaker官方论坛作者:Minotaur1处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/dice-based-multiplier-mv.182517/

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