Do you wish you could have NPCs be more dynamic when they say something? Or maybe, you would like to have easy ways to import text into your game. I definitely know it can be annoying to play with switches in RPGMaker MV just to have your NPCs be more dynamic. Well, I have a solution.
The Rem system allows you to import text from text files directly into message windows in your game! This can make your NPC more dynamic, and interesting without all the extra work of using switches and variables to do so. Furthermore, this is just a base, there's more to come using this system.
Features
Message window text replacement
In game text codes with similar support (You can transform in-game text also such as randomization/sequence).
This only works on a line by line basis due to the nature of in-game text commands.
Allows you to dynamically switch text in-game
Switching in-game text randomly
Switch in-game text sequentially
Script call for reading text files from any filepath
Script call for reading text directly from the compendium
Insert text files into any subdirectory folder (commons, dictionary, maps)
Instructions on use
Use text codes (\TX, \TXS, \TXR, \TXRP, \SXS, \SXR, \SXRP)
Look at the help file for detailed description
Setup Example Windows
In Game Examples
Credits
Free for both commercial and non-commercial use.
Credit with the name Endless Illusion Studios.
Thanks
Thank you to anyone who decides to use this script; I appreciate it!
If you have any questions, or if you have any suggestions for improvements please comment down below.'