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[转载发布] Rem System - Text Replacement [Updated: 1.04]

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    灌水之王

    发表于 4 天前 | 显示全部楼层 |阅读模式
    Rem System


    Version: 1.04


    Introduction


    Do you wish you could have NPCs be more dynamic when they say something? Or maybe, you would like to have easy ways to import text into your game. I definitely know it can be annoying to play with switches in RPGMaker MV just to have your NPCs be more dynamic. Well, I have a solution.


    The Rem system allows you to import text from text files directly into message windows in your game! This can make your NPC more dynamic, and interesting without all the extra work of using switches and variables to do so. Furthermore, this is just a base, there's more to come using this system.


    Features


    • Message window text replacement
    • In game text codes with similar support (You can transform in-game text also such as randomization/sequence).

      This only works on a line by line basis due to the nature of in-game text commands.

           
  • Allows you to dynamically switch text in-game

           
  • Switching in-game text randomly

           
  • Switch in-game text sequentially

           
  • Script call for reading text files from any filepath

           
  • Script call for reading text directly from the compendium

           
  • Easy to use text codes for replacement

           
  • Automatically generates folder structure for you

           
  • Read text files from any file path

           
  • Get text data straight from the text conpendium




    Script File


    rem_heart


    Script Calls & Text Codes


    • Script Calls


      RemIn.readTextFile(filePath, fileName)
    • RemIn.getCompendiumText(sectionName, key)

           
  • Text Codes


    • \TX[sectionName-FileName] 
    • \TXS[sectionName-FileName]
    • \TXR[sectionName-FileName]
    • \TXRP[sectionName-FileName-numberOfTimesToRepeat]
    • \SXS[-phrase1\\s phrase2]
    • \SXR[-phrase1 \\r phrase2 \\r phrase3]
    • \SXRP[-phrase-numberOfTimesToRepeat]




    How To Set it up


    • Download the plugin
    • Run the plugin in game
    • Insert text files into any subdirectory folder (commons, dictionary, maps)





    Instructions on use


    • Use text codes (\TX, \TXS, \TXR, \TXRP, \SXS, \SXR, \SXRP)
    • Look at the help file for detailed description





    Setup Example Windows

















    In Game Examples







    Credits


    Free for both commercial and non-commercial use.
            Credit with the name Endless Illusion Studios.


    Thanks


    Thank you to anyone who decides to use this script; I appreciate it!
            If you have any questions, or if you have any suggestions for improvements please comment down below.'


    For more information check the website post here: http://endlessillusoft.com/rpgmaker-mv-rem-system/


    本贴来自国际rpgmaker官方论坛作者:Kino处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/rem-system-text-replacement-updated-1-04.68915/
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