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[转载发布] Character Maker

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  • TA的每日心情
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    2026-7-12 04:10
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    灌水之王

    发表于 5 天前 | 显示全部楼层 |阅读模式
    MPP_CharacterMake - 2019/06/14 (ver. 1.6)

    Creator name: Mokusei Penguin

    Overview
    Create characters with generator parts in game.

    Screenshots







    Note: Generator folder with parts are required.

    Generator folder could be found in-
    C:\Program Files (x86)\KADOKAWA\RPGMV
    C:\Program Files (x86)\Steam\steamapps\common\RPG Maker MV

    If you downloaded Sample project zip, copy Generator folder and paste inside your project folder.

    Feel free to add or delete images in each folder if necessary.
    If you have no use for Kid, you can delete Kid folders.

    CharGene.json is created in Generator folder when performing test play.
    It won't work without that file, be sure to try test play at least once.

    Character graphic reuse

    1. During test play on the character maker screen
    2. Press F9 to save current character image then press F8 for developer tools (Console tab)




    3. Copy the command in the Console and paste it into the actor Note box to set the graphic.
    4. The graphic will be shown in the new game.




    List of parts on edit screen:
    Face, Front Hair, Rear Hair, Beard, Ears, Eyes, Eyebrows, Nose, Mouth, Facial Mark, Beast Ears, Tail, Wing, Clothing, Cloak, Accessory A, Accessory B, Glasses

    You can also arrange preview in the plugin parameters of Preview List. (TV: walking、SV: battle、FG: face)

    Plugin Commands-
                    Code:       
    1. SetCharGeneBaseKind n kind
    复制代码

    n    : Actor ID
    kind : Basic kind (Male / Female / Kid / Cancelled if not set)
    Change the basic type of actor n. Character generation is canceled if no kind is specified.

                    Code:       
    1. SetCharGeneDamage bool n1 n2...
    复制代码

    bool     : enable / disable fall graphics (true / false)
    n1 n2... : Actor ID to which the fall graphic setting is applied

                    Code:       
    1. StartCharEdit n
    复制代码

    Start editing character of Actor ID (replace n with Actor ID #)

    Actor Note box:

                    Code:       
    1. <geneDef BaseKind:kind>
    复制代码

    Ex. <geneDef BaseKind:Male> or <geneDef BaseKind:Female> or <geneDef BaseKind:Kid>
    If you set one of them inside Actor Note, you don't have to use [SetCharGeneBaseKind n kind] plugin command unless you want to change base kind.

    For more information- please check plugin details

    Credit and Thanks: Mokusei Penguin

    Terms of Use- Free for commercial and non-commercial use.

    License - MIT License: http://opensource.org/licenses/mit-license.php

    Demo link: https://www.dropbox.com/s/l6ohao9vcs0vxyn/Sample.zip?dl=1

    JS Plugin includes- MPP_CharacterMake, MPP_ChoiceEX, Yami_SkipTitle

    Events:
    mirror (left) | mirror (middle) | tombstone
    1. Left mirror demostrates how to set up with [StartCharEdit n] plugin command without MPP_ChoiceEX
    2. Mid mirror shows how to use [ChoiceVariableId n] plugin command without multiple [StartCharEdit n]
    3. Plugin command to show fall graphic sprite
    Edit: 4. Added 5-17 Armors as Note examples for changing appearance when equipped. Some might look inconsistent.
    Also a crate/ box event from left where you spawned.

    If you want to allow color changes, go to parameters and set edit color to true. (false by default)

    While there's character generator ex, this could be an alternative.

    Source
    http://woodpenguin.web.fc2.com/MV_Plugin/CharacterMake.html


    本贴来自国际rpgmaker官方论坛作者:ovate处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/character-maker.114901/

    本帖子中包含更多资源

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