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[转载发布] Charge Turn Battle (CTB) System (Final Fantasy X / Tactics style)

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    灌水之王

    发表于 2026-7-26 22:00:41 | 显示全部楼层 |阅读模式
    Charge Turn Battle System
    by
    MobiusXVI


    Release Notes
    Feb 2015 - v. 1.0  Initial Release
    Jul 2015 - v. 1.1  Customizable Turn Icons

    Aug 2015 - v. 1.2  Beastiary Expansion
    Jun 2023 - v. 1.4  Clean up code and reformat
    Aug 2023 - v. 1.5  Beastiary Customization


    Introduction
    This script overhauls the default battle system and replaces it with a "CTB" system similar to Final Fantasy Tactics and Final Fantasy X. Battlers now use their speed to charge up a hidden turn gauge, and when it's full, they get a turn immediately. This causes turns to alternate in a semi-predictable order, making for a more strategic battle system.

    Features
    - Customizable "charge rate" formula: you can use any stat to determine turn order and adjust it to fit your experience curve
    - Dedicated turn window so you'll always know whose turn is next.
    - Weapons/Skills/Items can be set to boost/hamper speed when used, allowing you to create "quick attack" skills that let the user act sooner or "mega-death" skills that use up two turns.
    - Designate specific enemies as "bosses" which will give them a special icon.
    - Can customize the turn icons on a per actor or per enemy basis
    - Customize the "escape" term
    - Built-in "scan" skill that's easy to set up and use.
    - Optional expansion to add icons for states, removing the boring state text.
    - Optional expansion to add a beastiary


    Screenshots
    Standard battle system

    Spoiler





    Battle System with "Status Icons" expansion
    Spoiler






    Video of v1.2 in action!
    Spoiler
    https://www.youtube.com/embed/jwrU88pbNgk





    New Beastiary (v1.5)
    SpoilerIn-battle quick view




    Large sprite viewing




    Stats and bio display




    All element efficiency (unless you hide some!)




    All state efficiency (unless you hide some!)







    How to Use
    Download the zip file below and unzip it. Import the EnemyIcons pictures into your project into the "pictures" folder.
    Open the text file containing the script and copy/paste it into the script editor below all of the default scripts but above Main.


    Download
    Download everything you'll need: here

    FAQ
    Q. Can this do _______?
    A. Maybe! Leave a post on the forum, and I might just add the feature if it can't already do it.


    Credits and Thanks
    - MobiusXVI, author
    - TheRiotInside, for testing/feedback/suggestions
    - Mudkicker, for suggesting customizable turn icons


    License
    This script is licensed under the MIT license, so you can use it for both commercial and non-commercial games!
    Check the included license file for the full text.
    Further, if you do decide to use this script in a commercial product, I'd ask that you
    let me know via a post here or a PM. Thanks.



    本贴来自国际rpgmaker官方论坛作者:MobiusXVI处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/charge-turn-battle-ctb-system-final-fantasy-x-tactics-style.37195/

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