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[转载发布] Crystal Engine – Pokémon Status Screen

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-26 10:18:21 | 显示全部楼层 |阅读模式
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    Introduction


    This script overhauls the status screen to look like the Pokemon games and in addition has the option for windows containing information about states and elements and how they effect the actor. While I wrote the code for the windows the layout is based off of Tsukihime’s Elemental Status Info script.


    What does this show?


    This script shows all of the following:


    • Actor Name
    • Poke Ball caught in (Requires Crystal Engine – Enemy Capture to show)
    • Any one equipment slot
    • Class ID
    • Class Name
    • States
    • Original Trainer Name
    • Original Trainer ID No. (Randomly generated, not the Actor ID)
    • EXP Points and total needed for the next level and a bar.
    • State Rates and Attack State Rates
    • All Stats except MP and LUK (HP has a bar that changes color by the amount remaining)
    • Ability name a Description (If imported Crystal Engine – Abilities)
    • Element Rates and Boosts made towards and element(The latter of the two need Victor Engine – Element Strengthen)
    • The first four skills you know. (This page links directly to the skill screen)
    • Ribbons (A kind of achievement system for your actors that his script uses)
    Script Download
    http://crystalnoel42.wordpress.com/2013/08/06/crystal-engine-pokemon-status-screen/


    本贴来自国际rpgmaker官方论坛作者:Crystal Noel处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/crystal-engine-pokemon-status-screen.16987/

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