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[转载发布] Hikitsune-Red's Tiny But Useful Plug-Ins - NEW: A PH_Warehouse Edit = ^

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    2026-7-12 04:10
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    灌水之王

    发表于 6 天前 | 显示全部楼层 |阅读模式
    Plug-Ins!


            by @Hikitsune-Red


    RED_RandomLoadingScreen

    SpoilerIntroduction


                            I found myself, the other day, in want of a more personalized loading screen. So, hopping into the system folder, I changed my 'Loading.png' and was satisfied for a moment or two, but then thought, "I want...more."


                            So I slapped together this small Plug-In.


                            With this Plug-In, you can set up your game's loading screen to be randomized! Chosen from a wide array of loading screens.


    How to Use


                            Simply create as many loading screens as you want in your 'img/system' folder, named 'Loading#.png' and set the parameter in the Plug-In manager to your max number of loading screens, and viola!


                            But that's not all this Plug-In can do, with more screens comes the need for more options. So, you can also use Plug-In commands to set the next loading screen, or next range of loading screens by simply using the "setLoadingScreen # #" Plug-In Command.


    Screenshot


                            *Imagine all your loading screens here*


    Link


    Plug-In on GitLab


    Note:


                            Because this works with Loading Screens, it is best paired with TDDP Preload Manager








    RED_SetRegionId

    SpoilerHow to Use


                            Just use the script call "$gameMap.setTileId(x, y, r)" where x and y are the tile, and r is the new region ID


    New!: Use "$gameMap.setTileSquareId(x, x2, y, y2, r)" to set the region ID of tiles in a square range


    Link


    Plug-In on GitHub








    PH_Warehouse (edited by me to allow renaming capabilities and randomized items)

    SpoilerHow to Use


    See the read-me provided


    New Feature


                            Allows chests to have a name that is only used for the dialogue. This way, the rpg maker can use a name like "HOME_CHEST_FOUR" and still have it show up, in-game, as "Chest".


    New Feature


                            Chests can now have items added / loot-added at random by inputting a list of ids.


                            Allows for random quantities of these items as well.


    Link


    Plug-In on GitHub


    IMPORTANT NOTE!


                            Use of this Plug-In requires that you credit me and PrimeHover (information can be found in the read-me provided) as this is his Plug-In with small edits by yours truly.


                            I have submitted a pull request to PrimeHover, as this was functionality both asked for, and he said he'd like to add.


                            His Plug-In is under a CC-BY license, so posting my edit here is all good.  







    Terms of Use (can also be found in-file)


            - Free for non-commercial and commercial use


            - Just give me some minute credit as "Hikitsune-Red 火狐"


    本贴来自国际rpgmaker官方论坛作者:Hikitsune-Red处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/hikitsune-reds-tiny-but-useful-plug-ins-new-a-ph_warehouse-edit.65231/

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