This script allows you to use a full animation sheet for the second graphic as a sprite instead of the default 192x192 cells.
Download
Get it at Hime Works!
Installation
Place this script below Materials and above Main
Usage
In the configuration section, type in the ID's of all animations that should use the full-sized sheet. Then set up your animation as usual.
When an animation is full-sized, the second picture will be treated as a full sheet, while the first picture is treated normally.
Keep in mind that the editor only shows the top-left corner.
本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址: https://forums.rpgmakerweb.com/threads/full-sized-animations.11882/ |