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[转载发布] [XDE] xDGameStudios Engine - ItemEvents v1.2 (NEW)

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    灌水之王

    发表于 2026-7-19 11:55:07 | 显示全部楼层 |阅读模式
    XDE_ItemEvents +v1.2
            xDGameStudios



    Introduction
             This plugin enables the execution of custom javascript code during the
             ITEM action performance. Much similar to what happens in my previous


             plugin BattleEvents.. this one will let you execute code whenever an ITEM
             ARMOR or WEAPON is gained, lost, equipped, removed, dropByEnemy.
             Imagination is your limit.

    Features


            All the help is provided in the help section of the plug in. Here is a copy of that section:
             

    Spoiler                Code:       
    1. ========================================================================
    2. Help
    3. ========================================================================
    4. This plugin enables the execution of custom javascript code during the
    5. item action performance. This will enable the creation of more complex
    6. game mechanics. Game variables and switches can be set and triggered
    7. upon the execution of a specific event stats can be changed, messages
    8. triggered, states applied, GabWindow controlled.... There's a whole new
    9. world of possibilities out there. Remember this plugin is meant for
    10. developers who have basic javascript knowledge.
    11. ========================================================================
    12. Plugin Properties
    13. ========================================================================
    14. System Enabled : As a performance tweak this lets the game begin with
    15. the system disable if you add/equip items automatically in game start,
    16. this can help improve performance. System can be latter enabled with an
    17. event through a plugin command.
    18. Skip Unnamed : ITEM/ARMOR/WEAPONS that don't have a name are skipped and
    19. their tags are not processed this can improve game startup load speed.
    20. ========================================================================
    21. Plugin Commands
    22. ========================================================================
    23. This couple of plugin commands will allow to disable or enable the eval
    24. process that occurs during the specified item action.
    25. ItemEvents Enable
    26. ItemEvents Disable
    27. ========================================================================
    28. Note Tag Data
    29. ========================================================================
    30. The note tag data used within this plugin applies to the ITEM, WEAPON
    31. and ARMOR tabs of the RPG Maker editor. You can use the following tags
    32. to execute code during the correct item changing moments.
    33. <Item Event Gained>
    34.     code
    35.     code
    36. </Item Event Gained>
    37. Place here the code to be executed every time the party gains an item or
    38. weapon or armor may it be by a treasure chest or by item drops or any
    39. other kind.
    40. ------------------------------------------------------------------------
    41. <Item Event Lost>
    42.     code
    43.     code
    44. </Item Event Lost>
    45. Place here the code to be executed every time the party loses an item or
    46. weapon or armor may it be by a treasure chest or by item using or any
    47. other kind.
    48. ------------------------------------------------------------------------
    49. <Item Event Drops>
    50.     code
    51.     code
    52. </Item Event Drops>
    53. Place here the code to be executed every time the party gains an item or
    54. weapon or armor by item drops ONLY.
    55. ------------------------------------------------------------------------
    56. <Item Event Equipped>
    57.     code
    58.     code
    59. </Item Event Equipped>
    60. Place here the code to be executed every time the player equips an armor
    61. or weapon.
    62. ------------------------------------------------------------------------
    63. <Item Event Removed>
    64.     code
    65.     code
    66. </Item Event Removed>
    67. Place here the code to be executed every time the player removes an armor
    68. or weapon.
    69. ========================================================================
    70. Code Builtin Variables
    71. ========================================================================
    72. isBattle : boolean to identify if the current scene is a battle.
    73. amount : the amount gained or lost (GAIN/LOST/YEARNED-ONLY, READ-ONLY).
    74. dbItem : is either of type dataItems, dataArmors or dataWeapons.
    75. actor : the Game_Actor equipping or removing the equipment.
    76. remove : if set to [true] this event is removed and will not run again.
    77. ========================================================================
    78. Extra Data
    79. ========================================================================
    80. $dataItems, $dataArmors, $dataWeapons are added a new property that is
    81. an object called [itemEvents] containing the following structure.
    82. {
    83.     gained: "code",  lost: "code", drops: "code",
    84.     equipped: "code", removed: "code"
    85. }
    86. Code evaluations are executed during the corresponding item action.
    87. ========================================================================
    88. Updates History
    89. ========================================================================
    90. 1.0: Initial Release
    91. 1.1: Added access to actor when equipping or removing equipments
    92. 1.2: Corrected bugs related to the plugins' parameters reading.
    93. ========================================================================
    复制代码







    Screenshots
            Not a visual plugin!!



    How to Use
            Put plugin in the plugin folder and add it to your project. The place shouldn't be a problem. (If using Yanfly Item plugins place it below that section).



    Script


    [Download Plugin Here] ------> NEW v1.2


            UPDATES
            I'm having problems changing the features!! Please read help in the plugin property window!!v1.1 - Can access actor data when equipping and removing equipment!! Corrected bugs!!


            v1.2 - Minor bugs corrected! (sorry for some game crashes)


    Terms of Usage
    Free to use both on non commercial and commercial games, give credit to author "xDGameStudios" and notify me of your game free or commercial (a demo would be appreciated  ).


    Credit and Thanks
    xDGameStudios


    本贴来自国际rpgmaker官方论坛作者:xDGameStudios处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/xde-xdgamestudios-engine-itemevents-v1-2-new.55817/

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