The core functionality of this plugin is to allow users to give specific names to skill types and have those changes only reflected on the Actor holding that note tag.
Why?
I didn't want to be burdened with a million different skill types for "Actor Specific" skills so this idea for my project was grounded in mainly laziness xD
For Example:
All of our actors will have access to Skill Types 1-3:
Skill Type 3 will be our "Actor Specific" skill type for this demonstration.
In the
Actor notetags we will add in the the following note tag structure
<sTypeName: typeId, name>
typeId: the Numeral representing the Skill Type we want to change
name: the new name we want to be drawn in its place
For Reid:
For Priscilla
Gale, we won't add a note tag to show what happens when we don't have a notetag
For Michelle:
In Game:
And voila!
Practical applications? Laziness aside, if a specific skill type doesn't have skills that are learned via leveling up this is a great way to keep a theme going for a skill type without having to go crazy with assigning skill types. When paired with something like SkillStatesCore VisuStella you can also have some fun with Multitype skills as well.
But wait!
It turns out Gales Ki techniques depending on what weapon is equipped: So lets go ahead and add this into Gale's notetag
And so:
Use VisuStella SkillStatesCore and BattleCore?
Note that you'll likely need to adjust the width of the skill window and battle command lists in their respective plugins if your equipment has long names (especially when using icons)
And that's about it. There are still a few things I have in mind for this plugin but for now I think its good to release ^_^
Plugin ca be found here
https://puppet-knight.itch.io/puppet-knight-skill-type-display
本贴来自国际rpgmaker官方论坛作者:Puppet Knight处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
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