Add the event command "event touch event" to a parallel event.
Event 1 ID = The events that will run when it comes in contact with another
event that has the note tag <TRIGGERING EVENT>.
To create a triggering event: Assign which events you would like to trigger
your event specified in the parameter Event 1 ID by adding the note tag
<TRIGGERING EVENT>.
Set the two events to "Same as character" and "Player touch"
***NOTE***
This feature will not be usable in all situations. If not used with caution
it may cause a memory leak and crash your player game! Then you would owe
them a doughnut or something to make them happy.
Add the event command "event touch event" to a parallel event.
Event 1 ID = The events that will run when it comes in contact with another
event that has the note tag <TRIGGERING EVENT>.
To create a triggering event: Assign which events you would like to trigger
your event specified in the parameter Event 1 ID by adding the note tag
<TRIGGERING EVENT>.
Set the two events to "Same as character" and "Player touch"
***NOTE***
This feature will not be usable in all situations. If not used with caution
it may cause a memory leak and crash your player game! Then you would owe
them a doughnut or something to make them happy.