Author: Hakuen Studio
Introduction
There may be occasions or even systems where it is necessary to introduce certain commands or actions before and after each dialog in your game. Whether it's turning on a switch, playing a sound, changing a variable, showing an image, and so on. Doing this manually before and after each show text command can be cumbersome and error-prone. This plugin solves your problem!
Features
- Adds a common event before and after every show text command.
- Control the common event ids through variable values.
- Disable/Enable the plugin with a switch.
How to use
You need to set a switch Id on the plugin parameters in order to enable/disable the plugin.
After that, just select the variables on the plugin parameters that will hold the value of the common events ids.
The plugin will do the rest.
If you do not want to play a common event, just change the variable value to 0 or disable the switch.
Example
Let's say we have this event:
Now, this plugin will automatically modify this event for you. You will not be able to see the changes on the editor, but inside the game, it will look like one of the screenshots below.
Smart Behavior OFF: It will, literally, add a common event before and after any Show text command.
Smart Behavior ON: The plugin will consider a block of text, instead of just the show text command.
Terms of Use
Update Log
Hakuen Studio Message Common Event for RPG Maker MZ by Hakuen Studio
Automatically add common events before and after every show text command!
hakuenstudio.itch.io
本贴来自国际rpgmaker官方论坛作者:Eliaquim处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/eli-message-common-event-auto-inserts-common-events-into-a-event-list-before-and-after-messages.140199/