Author: Hakuen Studio
Introduction
Have you ever felt the need to start a map faded out, to configure some events or images without the player seeing? It is true that when transferring from one map to another, you can use fadeout on the previous one and fade in on the current map(But not if it is the first map of the game).
But this plugin does it for you automatically and some other stuff too!
Features
• When starting a new game or transferring between maps, you can choose to stay faded out and use a plugin command to fade in when you want.
• Deactivate the movement of the player and events(self-movement) while it faded out.
How to use
Just put a note tag on the map: <HoldFade> (Not case sensitive)
Now every time you enter this map, it will not fade in automatically, letting you do some configurations in it and then, call a plugin command to fade in.
You can also make that automatically set up the plugin parameter 'Auto Hold Fade' to true.
To illustrate this better, let's see how the transfer works without and with this plugin:
● Without:
• The player is in Map 1
• The player activates an event to transfer to Map 2
• The screen is fade out
• The player gets in Map 2
• Screen fade-in.
● With:
• The player is in Map 1
• The player activates an event to transfer to Map 2
• The screen is fade out
• The player gets in Map 2
• Screen doesn't fade in automatically unless you use a plugin command.
• Optional, it can prevent the movement of events(self-movement) and player while it faded out.
Terms of Use
Update Log

Eli Hold Fade for RPG Maker MV-MZ by Hakuen Studio
Stops the automatically fade in when transfer maps.
hakuenstudio.itch.io
本贴来自国际rpgmaker官方论坛作者:Eliaquim处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/eli-hold-fade-stops-the-automatically-fade-in-when-transfer-maps.129979/