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[转载发布] KSkillMsg VX

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-14 22:05:04 | 显示全部楼层 |阅读模式
    KSkillMsg VX

    by Kyonides


    Introduction

    Do you want to replace the default message for the Escape skill?
    Or any other skill? :S
    Now you can do it by using special note tags!


    Please read the instructions already embedded in the script before asking questions here.

    The Script

                    Ruby:       
    1. # * KSkillMsg VX * #
    2. #   Scripter : Kyonides Arkanthes
    3. #   2023-09-19
    4. # * How to Use * #
    5. # Option 1: Place 1 or more notetags in a given Skill's Note Box.
    6. # Option 2: Set a custom "string" to the ESCAPE_START Constant below.
    7. # - Example of a Note Tag for Actors - Skill can be cast individually - #
    8. #<message: actor 1 leaves at once.>
    9. # - Example of a Note Tag for Enemies - #
    10. #<message: enemy 1 chickens out.>
    11. # - ESCAPE_START Constant's Default Value - #
    12. # Below you will find the expression %s included in the string.
    13. # It is used as a placeholder for the party's name.
    14. # ESCAPE_START = "%s runs away from danger."
    15. module KSkillMsg
    16.   ESCAPE_START = "%s runs away from danger."
    17.   REGEX_ACTOR = /<message: (actor) (\d+) ([^>]+)>/i
    18.   REGEX_ENEMY = /<message: (enemy) (\d+) ([^>]+)>/i
    19.   def self.process_msg(subject, item, default_line)
    20.     regex = subject.is_a?(Game_Enemy)? REGEX_ENEMY : REGEX_ACTOR
    21.     item.note[regex]
    22.     ($1.nil? or subject.id != $2.to_i)? default_line : " " + $3
    23.   end
    24. end
    25. class Game_Enemy
    26.   def id
    27.     @enemy_id
    28.   end
    29. end
    30. class Scene_Battle
    31.   def process_escape
    32.     @info_viewport.visible = false
    33.     @message_window.visible = true
    34.     text = rand(100) < 50 ? Vocab::EscapeStart : KSkillMsg::ESCAPE_START
    35.     text = sprintf(text, $game_party.name)
    36.     $game_message.texts.push(text)
    37.     if $game_troop.preemptive
    38.       success = true
    39.     else
    40.       success = (rand(100) < @escape_ratio)
    41.     end
    42.     Sound.play_escape
    43.     if success
    44.       wait_for_message
    45.       battle_end(1)
    46.     else
    47.       @escape_ratio += 10
    48.       $game_message.texts.push('\.' + Vocab::EscapeFailure)
    49.       wait_for_message
    50.       $game_party.clear_actions
    51.       start_main
    52.     end
    53.   end
    54.   def alternate_display_use_item(skill)
    55.     line = KSkillMsg.process_msg(@active_battler, skill, skill.message1)
    56.     @message_window.add_instant_text(@active_battler.name + line)
    57.     return if skill.message2.empty?
    58.     wait(10)
    59.     @message_window.add_instant_text(skill.message2)
    60.   end
    61.   def execute_action_skill
    62.     skill = @active_battler.action.skill
    63.     alternate_display_use_item(skill)
    64.     targets = @active_battler.action.make_targets
    65.     display_animation(targets, skill.animation_id)
    66.     @active_battler.mp -= @active_battler.calc_mp_cost(skill)
    67.     $game_temp.common_event_id = skill.common_event_id
    68.     for target in targets
    69.       target.skill_effect(@active_battler, skill)
    70.       display_action_effects(target, skill)
    71.     end
    72.   end
    73. end
    复制代码


    Terms & Conditions

    Free for use in ANY game.
    Due credit is mandatory.
    The script is distributed AS IS.
    That's it!


    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kskillmsg-vx.161315/

    本帖子中包含更多资源

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