LWP_InvisibleTiles
Logan Pickup
Introduction
Allows using a different tileset image when using the RPG Maker editor and when running the game. Useful for parallax mapping or for visualising secret passages, etc. in regular tile-based mapping.
ScreenshotsSpoilerExample of a level with visible tiles with passability/ladders in the editor:
And the same level in-game:
How to Use
There are two ways to use this plugin:
1. Tileset Image Names
If you have a tileset image with "-vis" at the end of its name, for example:
Code:
- img/tilesets/Dungeon_A1-vis.png
复制代码
Then when the game runs, it will actually load the version without "-vis", so in the example above it will actually load:
Code:
- img/tilesets/Dungeon_A1.png
复制代码
This happens when the game is run, so in the RMMV/RMMZ editor you will still see the "-vis" version of the tiles. This replacement happens per tileset image, so you can replace some parts of the tileset (e.g. only A2, or only C ), or all of it.
2. Map Notetag
Just put the following in a map's notetag:
Code:
When the map is loaded, all the tileset images will be replaced with img/tilesets/blank.png by default. If you want to use a different image, you can select one in the plugin parameters; the tileset image in the "Blank Tileset" plugin parameter is the one that will replace the tiles. This replaces ALL tileset images in the tileset, so if the tileset has A1, A2, B, and C images, all of them will be replaced with the "Blank Tileset" image.
Download
Download here:
https://raw.githubusercontent.com/theartofme/LWP_InvisibleTiles/main/LWP_InvisibleTiles.js
License
This plugin is free to use for commercial and non-commercial use.
本贴来自国际rpgmaker官方论坛作者:theartofme处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/invisible-swappable-tilesets-plugin.132691/