With VE_GraphicBattlerSetup allows the more Frames of Animated Battler and Enemies in RMMV
Now it comes with this patch to MZ!
You can just throw the patch below the VE_GraphicBattlerSetup and then it works in MZ.
Ive tested with Holders Battlers in followed operations: Attack Guard Item and Skills.
!!Problem: It doesnt support STATIC enemies.
With a static picture the game will crash: cannt read Property setBlendColor
im sorry that i havent found the solution. but i guess that wont be something komplex.
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