设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 73|回复: 0

[转载发布] Wecoc's Little Collection of Scripts #2

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    前天 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    4461

    主题

    864

    回帖

    2万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    22929
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    28284

    灌水之王

    发表于 昨天 12:55 | 显示全部楼层 |阅读模式
    This is the second pack of simple scripts. Some are very old scripts (back to 2012), but I revised them recently so they shouldn't have bugs.

    Terms of use
    - Giving credits (Wecoc) is not required.
    - You can repost this pack.
    - You can edit the codes freely.
    - These scripts can be used on commercial games.

    Download
    Wecoc's Little Collection of Scripts 2.zip [39 kB]

    The pack only contains the codes as TXT, to use them simply copy the code above the script Main.

    Other packs
    - Wecoc's Little Collection of XP Scripts #1
    - Wecoc's Little Collection of XP Scripts #3 [Not available yet]

    Contents
    I'll include a little explanation for each script, so they're a bit easier to find on the web.

    Spoiler: Animation Z Implementation
    This script allows to define the Z of the animations as an extra argument when calling them. This script includes the fixes from the script Simple Animation Antilag, which I also included in the pack separately, in case you only want that one.
    I also included a script for Multiple Animations, but it's not compatible with Animation Z.
    Spoiler: Battle Turn Time Limit
    With this code, battle turns have a time limit for each actor. If it's exceeded, the actor loses its turn. Notice this is different from a Turn-based battle system, since the turns work as default, just with extra "urgency" to make the battles more dynamic. I also included an addon that draws a bar so you know how much time you have left.
    Spoiler: Common Event Note Call
    You can automatically call common events in certain cases by adding an event note on the start of the common event. That condition can be Exit Menu, Save, Save Cancel, Load, Win Battle (optional troop ID), Lose Battle (optional troop ID), and Escape Battle (optional troop ID).
    Spoiler: Cure Before Saving
    Automatically cure before saving the game. You can enable/disable it via event call.
    Spoiler: Debug Extras
    I included a few scripts that change the Debug window.
    - Debug Extras is an old script that includes basic extras: HP, SP, Level... Useful if you don't want a big rewrite.
    - Debug Show displays an extra window on the map containing the current event process.
    - Debug Window in Map displays the default debug window but in map, so it updates in real time.
    - Scene Debug Advanced is like a modern and very extended version of 'Debug Extras'
    Spoiler: Terrain Addons
    I included two terrain addons.
    - Display terrains in map Press F8 in Debug mode to display the terrains in map.
    - Invisible Terrains makes some terrains invisible. By default there are only 7 terrains, but if you use some limit breaker, this script can also work with higher values. Note: It stores some information when saving the game, so previous saved files won't work anymore, but I made a SaveFiles Updater that fixes that problem. A usage example would be defining an invisible terrain for those "parallax helper" tiles.

    If you want to use both scripts, insert the 'Display terrains in map' BELOW the other one.
    Spoiler: Event Autotile Frames
    By default if you try to make an animated event that updates its frames at the exact same time than an autotile (for example a rock in the water) it's basically impossible. This script fixes that, only for those specific cases.
    Spoiler: Fake Particle Animation Sprites
    This script allows implementing some extra parameters on animation frames, so they look more random, but their movement is still continuous. This way you can make smoke effects and things like that, it's basically a particle effect applied directly on animation frames. I made a Spanish tutorial here (it's an easy script anyway) and also mentioned the script on this little article about Effekseer and its uses on XP/VX/Ace
    Spoiler: Stat-based Defense
    This script changes the default defense system to a state, so you can control its effects more easily. I also included an extra script called Hidden States in case you want that state to be invisible.
    Spoiler: Immediate Action
    Immediate action is a simple script that allows applying an immediate action on battle, without considering turns. I also included some extra script implementations: Auto-Heal (actor auto-heals when starting its turn if its HP is very low), Counter Attack (some battlers can hit the attacker back right after the attack) and Metronome (special skill that picks a random skill on a list and applies it).

    Silvanash also made some Add-ons for this script, but they're a bit special. No credits required.
    - Press the attack. Some enemies receive more damage after being attacked many times. It uses two little scripts.
    - Blow up. Some enemies auto-destroy if their HP is low.
    - Hit the mark. Apply a skill over an enemy if an actor attacked it many consecutive times. You can make that skill increment the counter on 'Press the attack', so these two add-ons are pretty interconnected, even more after some extra (optional) changes were implemented here.
    - Immediate Actions applied over multiple enemies simultaneously, and 'Press the attack' using that extension here.
    That's it for now, I hope you like it  



    本贴来自国际rpgmaker官方论坛作者:Wecoc处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/wecocs-little-collection-of-scripts-2.139937/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-7-14 16:53 , Processed in 0.114200 second(s), 57 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表