This is a tutorial to show how you can use
two tile high items that you can push to reveal hidden passageways, doors, etc. You can also create items like pillars, statues, etc. for sliding onto switches for puzzles.
First, ( if you don't have it) go to
https://www.gimp.org/ When the page opens, click the
red download button.
Choose
Download Directly. May take a couple minutes to download. When done, check your
Download folder and double click
Gimp Setup. Click
Forall or
For only you. Choose your
language. Click
Install. Takes a few minutes. When done, click
Finish.
There should be an
icon in your tray.
The next step is to go to
your game editor page. Click
Tools then,
System Resources. When that opens, click
Graphics/Tilesets.
You can use Preview to make sure it is the Tileset you want to use. For this tutorial, Use
Inside_B as that is the one that contains Bookcases.
Click on
Export and export it to your
Pictures or Document folder.
Now, open Gimp. It will look like this.
At the top left corner, click
File. From the dropdown, click
New
When that page opens, change the
Height and Width both to
512. Make sure it says
Pixels{px}
as this is the size of the Tileset that you will be using.
Then click on
Advanced Options. Click on
Fill with and select
Transparency from the dropdown.
Then click
OK.
You will then, see this:
The checkerboard is the representation of the transparent background and it is the Canvas.
As well as the top of the page having File, Edit, Image, etc., you can also get to all of those by right clicking the canvas.
There are a few things to do from the
View section:
First go to
View= Zoom. Slide your cursor over and select
4:1 400%
Next, go to
View= Show Grid which will show the
32x32 squares that the images are made from.
Then go to
View= Snap to Grid. Now find your I
nside_B image and drag it to the Canvas. You probably will have to shrink your page so that you can access your image and the Gimp page.
If you get a window about color, click
Keep at the bottom of the page.
Then you will have this:
Right click the Canvas again and click
Image=Configure Grid
Make sure that the
Horizontal and Vertical Spacings are both
32 Pixels. Click
OK.
Use only the grey slide bars to move the tileset around to find the image you want to use In this case, Bookcase.
Otherwise, it will mess up the gridlines.
Right click the Canvas
. Choose
Tools= Transform Tools= Crop.Then, choose the image you want to copy taking
extreme care to use the gridlines to outline the image. Once you have outlined it, hit your
Enter button. You will have this:
Now, right click your Canvas
File=Export
At the top of the page, give it a name like
Bookcase.png
At the bottom, click
Select File Type. Select
PNG from the drop down. I think it is PNG anyway,but, I do this step to be sure. Now click
Export. Another window will open. Just click
Export again.
By default you will find the image in your
Documents file
. I move it to Pictures but, that's up to you.
That is the end of the first Gimp process.
Now, find your exported file.
Right click on it and select
Rename. Add
!$ before the name.
Now back to Gimp
As in the fist part of this tutorial, Open Gimp
File=New. This time set the sizes to
96x256px
View=Zoom=4:1 400%
View= Show Grid
View= Snap to grid. This time, use your isolated
!$Bookcase file
.
Move the bottom grey bar all the way to the left and the side grey bar all the way to the top.
Once you have it on the canvas
, Tools=Move Now you carefully line the image up to the top let corner (my preference).
You should see that it will seem to lock into the frames.
Once again, Right click your Canvas
File=Export
At the top of the page, give it a name. I gave mine the name
Bookcase Block to distinguish it from the single pic.
At the bottom, click Select
File Type. Select
PNG from the drop down
. Now click
Export.
Another window will open. Just click
Export again.
Change the name of the file to include
!$ before the name,
!$Bookcase Block
Now, you can
import this file into your
System Resources=Characters (not tileset)
Below, is a room I made for this.
Make an Event on the page where you want the bookcase.
The
Event should be
Same as Characters/Direction Fix/Action Button
Double click the Graphic box and find your
!$Bookcase Block image.
Double click the Bookcase image. It will appear in the Graphic box.
Give it a
Move Route=Move away from Player by
Double clicking on the
@ at the top of the right side of the page.
Go to
Tab 2
Click
Set Move Route
Click
Move Away from Player
Click
Skip if cannot move.
Wait for completion is optional. When selected you cannot move your character while the bookcase is sliding.
When it is not selected, you can walk behind it when it is moving.
When setting your move route, be sure to check that
This Event is selected. Otherwise, it usually will default to
Player.
Click
Apply and
OK
You will only see
half of the bookcase on the map.
You will see the
entire image on playtest. You can, now, push it up, down, left and right.
You can now use this same process for other images like pillars, statues and others for puzzles.
You can also, combine up to 12 images in one 96x256 block like this:
I hope this helps those who have wanted to do this in their games.
Comments good or bad always appreciated. Good Gaming to all!
本贴来自国际rpgmaker官方论坛作者:dnel57处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/how-to-make-sliding-bookcases-pillars-etc.145921/