设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 64|回复: 0

[制作教程] [Ace] How to make evented transition effect

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    3 天前
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    4544

    主题

    864

    回帖

    2万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    23095
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    28533

    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    Background :
    This started from my project I'm working on. I wanted to create a seamless map change. But I don't want to go fadeout and fadein effect and change map in between. Then I was thinking, why not implement transition effect like how the transition implemented on map to menu screen and vice versa, but applied it on map? Then this idea come up. As a disclaimer, I'm not sure if this tutorial had been written somewhere else, so I hope it's not a duplicate tutorial.

    Basically, we're going to do this :
    Spoiler






    Now, how?
    While I said "evented", you obviously still gonna need two script calls, so it's not really a pure "evented", but hey at least you don't need external script to do this.

    What you need to do is to put the event with this template.



    Two script calls you will need.
    Put this first
                    Code:        
    1. Graphics.freeze
    复制代码

    And this
                    Code:        
    1. Graphics.transition(duration)
    复制代码

    Duration is based on frame. So the smaller number is, the faster the transition will be.

    Note that you will have to put the wait command right before the transition or else the transition will not happen.

    For example on the gif inside the spoiler, I use this




    You can also put a transition image. For example, I will use a default battle start from RTP file. The code will be like this
                    Code:        
    1. Graphics.transition(60, "Graphics/System/BattleStart")
    复制代码


    And the transition will be like this
    Spoiler






    Ok, so what can you do with this?
    You can do other things as well, not always transfer map. Something like changing the thing on map. For example, change event graphics and/or rearrange the event position while the screen is being frozen, then perform transition after that. Or maybe you can do it while doing tile swap, and make a transition between in between.

    Another implementation would be like this.



    This does not transfer the map id, but it DOES change the map (or I'd say, something on game screen)
    Spoiler






    What you can't do with this?
    The transition completely freeze the screen. So while perform transition, you can't walk, and everything else like event (parallel, autorun) will stop for a moment until the transition is finished.

    Closing
    Hope this little tutorial helps for people who use VXAce. I don't know if the equivalent function is present in MV. So you better ask people who expert in MV. If you have feedback, questions, or suggestions, feel free to leave a comment.


    本贴来自国际rpgmaker官方论坛作者:TheoAllen处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/ace-how-to-make-evented-transition-effect.93025/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-7-15 16:51 , Processed in 0.113934 second(s), 52 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表