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[制作教程] Using stealth to prevent random encounters

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    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    In this tutorial, I'll teach you how to use stealth to prevent random encounters to stalk the player all the time.

    What do we need?

    Yanfly's System options script or a scriptlet, a switch, a self switch and an event with two pages.

    How to do it

    If you don't want to use Yanfly's script, add this scriplet at the bottom of all your scripts.

    class Game_Player < Game_Character  alias game_player_dash_so dash?  def dash?    return false if @move_route_forcing    return false if $game_map.disable_dash?    return false if vehicle    return !Input.press?
    A)    endendFirst, create an event, put a conditional branch checking if the global switch (say, no random battles) is ON.

    Set the trigger to Parallel process.

    Then put another conditional branch inside the first one, it must check if the self switch is ON.

    Put in the "Else" branch, to enable encounters and to enable the self switch.

    It must look like this:

    Spoiler






    Copy this page and paste as the second page, set as condition that the self switch must be ON.

    Change the commands in the "Else" part to the first part of the conditional branch, like this:

    Spoiler



    Make sure to put this event in every map you need.

    Then, to make this event not to interfer in important cutscenes, set the "No random battles" switch ON, and set it off once finished.

    Hope this helped you!






    本贴来自国际rpgmaker官方论坛作者:Zypter处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/using-stealth-to-prevent-random-encounters.44499/
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