TAA_MapTitleScreen - v1.2.0
Created by taaspider
Terms of Use
Any plugins developed by taaspider are free for use for both commercial and noncommercial RPG Maker games, unless specified otherwise. Just remember to credit "taaspider".
Redistribution of parts or the whole of taaspider plugins is forbidden (which also includes reposting), unless it comes from the official website (linked within the post). You are allowed to edit and change the plugin code for your own use, but you're definitely not allowed to sell or reuse any part of the code as your own. Although not required to use my plugins, a free copy of your game would be nice!
Introduction
Sometimes we want something extra in our game's title screen. Maybe something moving, an animation, or have it change as the game progresses, showing a different scene according to something that happened in the story for the most recent save game. This plugin allows you to have maps as your title screen, and use plugin commands to update which title configuration to use. For example, you can have two configs using the same map, but one with a fixed camera at a certain point in the map, and another following a specific event as it goes around.
Features
- Create multiple title screen configurations and set which one to use as the game progresses;
- Customize game title text, or even replace it with an image;
- Customize the title commands window, changing its size, shape and placement on the screen;
- Change game boot behavior, keeping the title screen or skipping it straight to a new game or loading the latest save;
- Enable or disable each feature separately, so you can use game title or commands customization even if you don't want to use maps on your title screen;
Screenshots
Spoiler
View attachment 150145

View attachment 150148
View attachment 150149
How to Use
First of,
download the plugin here. There's a few parameters you can setup, but they're pretty much self explanatory. The most complex structure to config is the map title configutations. Title configs are set into an array of objects with the following parameters.
- Map ID: Determines the map to be loaded at the title screen;
- Camera: Defines the camera as either static or to follow a specific event;
- Static Camera X: If the camera is set as static, this defines the x coordinate of the left upper corner. It can be ignored if the camera is set to follow an event;
- Static Camera Y: If the camera is set as static, this defines the y coordinate of the left upper corner. It can be ignored if the camera is set to follow an event;
- Event ID to Follow: When the camera is set to follow an event, this parameter will identify which one to follow. The event must exist in the map selected on "Map ID". It can be ignored if the camera is set to static;
Also, there's a parameter to set the default title config to use when the game first launch, and when you use the command to reset title back to default. It is a number, which represents the index of the config in the title config array.
Spoiler: PLUGIN COMMANDS
Manage Title Scene
- Use this command to change the plugin behavior and control each of this features, enabling or disabling the map as title scene, custom game title and custom command window individually.
Change Title Map
- Changes the title configuration to the one specified by "<ID>". <ID> must be a valid index from the Title Configs array param;
Reset Configs
- Resets the map title configuration used to display the title screen back to the default settings;
Skip Type
- Change title skipping settings. There are currently five options:
+ Do not skip (which loads the title scene as usual)
+ Skip to new game (which starts a new game without loading the title scene)
+ Skip to latest save (skip the title scene and loads the most recent save)
+ Enable options menu
+ Disable options menu
Spoiler: SCRIPT CALLS
$gameSystem.setMapTitleConfig(index)
- Changes the map configuration used to display the title screen to the one specified by "index";
$gameSystem.resetMapTitleConfig()
- Resets the map title configuration used to display the title screen back to the default settings;
$gameSystem.getCurrentMapTitleConfig()
- Returns the current title config ID saved for title screen display;
$gameSystem.enableMapTitleScreen()
- Enables the plugin to load maps as title screens;
$gameSystem.disableMapTitleScreen()
- Disables the plugin, preventing loading maps as title screens;
$gameSystem.isMapTitleScreenEnabled()
- Returns true if the plugin is enabled, or false if it isn't;
$gameSystem.enableCustomGameTitle()
- Enables the plugin custom game title feature;
$gameSystem.disableCustomGameTitle()
- Disables the plugin custom game title feature;
$gameSystem.isCustomGameTitleEnabled()
- Returns true if the plugin custom game title feature is enabled, false if it isn't.
$gameSystem.enableCustomTitleCommands()
- Enables the plugin custom title commands window feature;
$gameSystem.disableCustomTitleCommands()
- Disables the plugin custom title commands window feature;
$gameSystem.isCustomTitleCommandsEnabled()
- Returns true if the plugin custom title commands window feature is enabled, false if it isn't.
$gameSystem.setTitleMapSkip()
- Change title skipping settings. There are currently three options:
+ loadtitle (which loads the title scene as usual)
+ newgame (which starts a new game without loading the title scene)
+ lastsave (skip the title scene and loads the most recent save)
Demo
You can also test the plugin using my
sample demo project. It was built with MV, but you can open it with MZ as well (just open the game.rmmzproject file and you're good to go).
Spoiler: CHANGE LOG
- Version 1.2.0:
- Added MZ support;
- Included options to skip the title scene entirely;
- Version 1.1.0:
- Added options to customized the title command window;
- Fixed an issue with the title being loaded before the map;
- Version 1.0.0:
本贴来自国际rpgmaker官方论坛作者:taaspider处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/taa_maptitlescreen-v1-2-0.128275/