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[转载发布] KDefenseDown XP

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    灌水之王

    发表于 5 天前 | 显示全部楼层 |阅读模式
    KDefenseDown XP

    by Kyonides Arkanthes



    Introduction

    Did you ever want to know how does it feel like to get truly weaken by a foe?

    Now you can!
    Just let my script help you create a state that will reduce your PDEF or MDEF by some points every turn till the state wears off!
    Nope, the effects will last till you heal your hero or battle is over. .p
    Don't worry!  
    You can create a skill or an item to heal them.

    The Script
                    Code:       
    # * KDefenseDown XP#   Scripter : Kyonides Arkanthes#   2020-08-09# This scriptlet allows you to reduce a hero's or monster's PDEF or MDEF.# If the target was inflicted with a PDEF- or MDEF- state, it will lose some# percent of that stat every single turn till the state wears off.# The state's PDEF Rate or MDEF Rate will be substracted from your target'script# PDEF or MDEF as plain points. I find it incovenient to use percents there.# You cannot remove the effect by simply removing the state.# Use a specific item or skill to heal your hero or wait till battle is over.# Configure the KDefDown module's Constants to let the script find your new# states, skills and items. Set any value to 0 if you don't need it.module KDefDown  PDEF_STATE = 17  MDEF_STATE = 18  PDEF_SKILL = 10  MDEF_SKILL = 11  PDEF_ITEM = 33  MDEF_ITEM = 34endclass Game_Battler  alias :kyon_defdown_gm_btl_init :initialize  alias :kyon_defdown_gm_btl_rcvr :recover_all  alias :kyon_defdown_gm_btl_rstb :remove_states_battle  alias :kyon_defdown_gm_btl_sde :slip_damage_effect  alias :kyon_defdown_gm_btl_skef :skill_effect  alias :kyon_defdown_gm_btl_itef :item_effect  alias :kyon_defdown_gm_btl_pdef :pdef  alias :kyon_defdown_gm_btl_mdef :mdef  def initialize    kyon_defdown_gm_btl_init    clear_pdef_mdef_minus  end  def clear_pdef_mdef_minus    @pdef_minus = 0    @mdef_minus = 0  end  def remove_pdef_minus    remove_state(KDefDown::PDEF_STATE)    @pdef_minus = 0  end  def remove_mdef_minus    remove_state(KDefDown::MDEF_STATE)    @mdef_minus = 0  end  def recover_all    kyon_defdown_gm_btl_rcvr    remove_pdef_minus    remove_mdef_minus  end  def remove_states_battle    kyon_defdown_gm_btl_rstb    clear_pdef_mdef_minus  end  def slip_damage_effect    result = kyon_defdown_gm_btl_sde    if state?(KDefDown::PDEF_STATE)      self.pdef_minus += $data_skills[KDefDown::PDEF_STATE].pdef_rate      result |= true    end    if state?(KDefDown::MDEF_STATE)      self.mdef_minus += $data_skills[KDefDown::MDEF_STATE].mdef_rate      result |= true    end    result  end  def skill_effect(user, skill)    if skill.id == KDefDown::PDEF_SKILL      result = rand(100) < skill.hit      remove_pdef_minus if result      return result    elsif skill.id == KDefDown::MDEF_SKILL      result = rand(100) < skill.hit      remove_mdef_minus if result      return result    end    kyon_defdown_gm_btl_skef(user, skill)  end  def item_effect(item)    if item.id == KDefDown::PDEF_ITEM      remove_pdef_minus      return true    elsif item.id == KDefDown::MDEF_ITEM      remove_mdef_minus      return true    end    kyon_defdown_gm_btl_itef(item)  end  def pdef() [kyon_defdown_gm_btl_pdef - @pdef_minus, 0].max end  def mdef() [kyon_defdown_gm_btl_mdef - @mdef_minus, 0].max end  def pdef_minus=(minus) @pdef_minus = [@pdef_minus + minus, 0].max end  def mdef_minus=(minus) @mdef_minus = [@mdef_minus + minus, 0].max end  attr_reader :pdef_minus, :mdef_minusend


    Terms & Conditions

    Free for use in any game.
    Include my nickname in your game credits.
    Mention this forum as well.
    Give me a free copy of your completed game if you include at least 2 of my scripts!



    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kdefensedown-xp.125096/

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