This scriptlet will stop you from reviving certain heroes or mercenaries but it also provides a method to define exceptions.
Code:
# * KNoRevive XP# Scripter : Kyonides Arkanthes# 2020-08-04# Certain heroes or mercenaries cannot be revived anymore!# You may define skills and items that might bypass this restriction.module KNoRevive POPUP_LABEL = '' # Cannot be revived Popup Message # List of Actors that cannot be revived DEAD_ACTOR_IDS = [] EXCEPTION_SKILL_IDS = [] EXCEPTION_ITEM_IDS = [] def self.dead_skill?(aid, sid) DEAD_ACTOR_IDS.include?(aid) and !EXCEPTION_SKILL_IDS.include?(sid) end def self.dead_item?(aid, iid) DEAD_ACTOR_IDS.include?(aid) and !EXCEPTION_ITEM_IDS.include?(iid) endendclass Game_Battler alias :kyon_norevive_gm_battler_se :skill_effect alias :kyon_norevive_gm_battler_ie :item_effect def skill_effect(user, skill) if @hp == 0 and skill.power < 0 and KNoRevive.dead_skill?(self.id, skill.id) @damage = KNoRevive::POPUP_LABEL return false end kyon_norevive_gm_battler_se(user, skill) end def item_effect(item) if @hp == 0 and KNoRevive.dead_item?(self.id, item.id) @damage = KNoRevive::POPUP_LABEL if $game_temp.in_battle return false end kyon_norevive_gm_battler_ie(item) endend
Terms & Conditions
Free for use in any game.
Include my nickname in your game credits. Mention this board as well.
Give me a free copy of your completed game if you include at least 2 of my scripts!