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[制作教程] How to Make a Multiple Block Puzzle in Which Each Block Needs to Land in a Speci

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    灌水之王

    发表于 前天 21:37 | 显示全部楼层 |阅读模式
    From RPG Maker Game Reviews:

    I wanted to create a puzzle in which the player had to place 10 different blocks in specific locations to make two different pictures.

    I also added an element in which each block had two different pictures, one on top and one of the side, so to add to the difficulty, the player would need to flip some of them to put the right picture on top.



    The 10 blocks above need to land on the 10 marked tiles in the right order with the correct side facing up.

    Once the player finishes the puzzle, an event happens, and the map transfers to look like this.



    To set it up, I assigned each block an X and Y variable in the Control Variables event option.





    In this example, Block 1 is set to be Event 69. The (2a) is simply my code for where the block needs to land and which side should be facing up.

    After I set up the Variables, I set up Conditional Branches to show what X and Y coordinates and which switches need to be turned on or left off.







    The switches are controlled when the player flips the block or leaves it in its current orientation.

    Each block is set up as its own event, but the event that checks if the player has completed the puzzle runs on a separate parallel event.




    本贴来自国际rpgmaker官方论坛作者:Randor处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/how-to-make-a-multiple-block-puzzle-in-which-each-block-needs-to-land-in-a-specific-location.110920/

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