Allows the target of the skill to be included in the message field when using the skill.
How to use
Include the string "% 3" in the skill's message field. % 3 is replaced with the intended use at runtime.
For example, if you say "% 1 is slashing at% 3!", It will be displayed as "Harold is slashing at bat A!".
About behavior
When there are multiple targets, it is redundant because all the target names are connected by ",". This specification may change in the future.